Forum Discussion
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Gonna assume this is the main "SEER OP" thread here: I am stunned that the "nerf" literally didn't remove the worst part of Seer's tactical but literally everything else. I didn't have a problem with the flashbang and damage, it was the damn heal/ability canceling bit that drove me nuts the most... I'm sure almost all of us here can agree with that, and I feel like the community expressed this crystal clear when any Seer discussion would come up... Goes to show how little the devs pay attention to the community feedback.
- HappyHourSumwur4 years agoSeasoned Ace
The nerf is good but only partially what I thought was necessary.
Passive: OK, I guess.
Tactical: I still think it does too much for a tactical.
Ultimate: 8 seconds is still an eternity in this game, even with 30 seconds more cooldown. I truly believe it should shrink over time. As is it acts as area defense and grinds engagents to a halt without any real risk of deploying it.
I still find the audio & visual implementation of Seer's abilities to be completely annoying. And the character design is basically Lil Nas X, who should be asking for royalties from EA/Respawn for using his likeness.