Forum Discussion

Re: Skirmisher Class Passive

@Slyvannis They have the "worst" passive because the legends are really good already. Even tho' I'd say the ring scanning on control ain't good on them

3 Replies

  • @DrWizardo I can hear you on that its just the passive isn't even related to what our class's designation. The only thing care packages do is entice us towards loot and away from fights. I see more unopened care packages post class update than ever before the red weapons sit unused for the whole match. Beforehand most people just pushed every care package that was somewhat close to them in hopes of getting something worth the effort. Now we know what's in them and don't bother with it because doing so takes away from fights.

    In fact the only time I push a care package these days is if I'm close to it and see that someone else has looted it. Not because I care about the loot but because this is the closest I can get to find another team to fight lol

    Skirmishers wanna fight we wanna outmove and out shoot our opponents therefore our passive should have some kind of relation to it.

    Some kind of ability cooldown reduction system where we are incetivized to push fights because it speeds up our recharges would make sense for the class and I'm sure there's a way where this can be balanced to not be over powered.

    Scanning for control if you actually fit the feel of those legends is actually fantastic because those are the defensive legends who thrive in environments they can set up sure you have the ttv Wattson's who play zipline building and go crazy with ad-hoc zapping but the average control player is gonna set up in a building for defense. Near the ending ring
  • @Slyvannis While I do agree a buff to the skirmisher perk is in order, I don’t think permanent cooldown reductions or even temporary ones are the way to go, especially given you would need to apply that to every legend equally. Octane already has no cooldown for his tactical, so it wouldn’t work for him, and Mirage’s cooldown is decently quick as well. The primary idea behind skirmisher legends is the ability to quickly get in and out of fights or move across the map. That means that resetting fights is a major component of how they are played. So, my personal suggestion is one of two things: 

    1) They can use healing items slightly quicker, allowing for them to get back into the fight sooner. Or, 

    2) They charge their Evo Shields at a reduced damage cost, allowing for them to get to a better shields quickly, and as a result charge it up more mid-fight. 

    For the first one, my reduction suggestions are .5 seconds off shield cells, 1 second off syringes and batteries, and 1.5 seconds off medkits and phoenix kits. For the second one, my reduction suggestions are 125 damage white->blue, 250 damage blue->purple, and 650 damage purple->red.

  • Slyvannis's avatar
    Slyvannis
    3 years ago

    Solid concept, I'd totally accept that over what we have however I still like the cooldown reduction concept. For octane possibly affect his ultimate instead was my idea around that because let's be real Octane practically has 2 tactical with how fast he gets his pad anyway its like every minute that's 4x as fast as wraith gets her portal. Mirage's cooldowns for his abilities are busted lol if you can be thoughtful how you use em he naturally gets his ult like 2-3 times per 3v3 if it gets drawn out a bit.

    Also objectively, Mirage shouldn't be a skirmisher but a support legend. With his escape potential and invisible revives he makes a ton more sense to put into that class. His abilities push more for distract the enemy and survive his ult makes it so easy for free beams for his teammates to take advantage of.

    After all if you get a gold knockdown you wanna really give it to Mirage if you have him on the team. Sure Lifeline or Newcastle should get it first but I'd still give Mirage the goldknock before Gibby or Loba.