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Even if you are correct that many of the players in each match leaves and goes for another game within the first minutes, you still have to consider the fact that every match requires 6 times the players compared to LoL.
Now add my main argument to that; imagine if they start to add more maps, lets say just one more, which we assume is equally popular for arguments sake. Also assume that more game modes are added, like solo and duo, which we also assume is equally popular. Just by these assumptions have we split the active players at a given moment in four. Now also consider that the number of active players varies greatly on each server depending on time.
Now lastly add the suggested mmr based matchmaking system to that. Like I said in my original comment, pretty much all skill based games has a MMR distribution that is bell curved (normal distribution) with its mean center quite low (the center is somewhere between bronze and silver in LoL for instance). Only the 97th percentile of the entire player base is diamond or higher!
And the main argument for the OP was to avoid forcing the average Joe to play against highly skilled people like Shroud, which means that the MMR matchmaking cant be soft. So if we add all some factors together, I am pretty sure that it would literally take FOREVER for a guy like Shroud to find a match with 60 players, and literally impossible during non-prime time hours.
You are making it too complicated. Instead of a hard SBMM system just sort the players. Make a algorithm that gives everyone a rating based on which ever stats they want like kills, wins, accuracy, time alive...whatever they deem important then sort the players based on that. Last night there were 2000+ people in the que when I qued up so take that 2000+ and put the 60 top rated players in one lobby, next highest 60 in the next lobby and so on, then if there solo's or duo's in the lobby put the highest rated solo player with the lowest rated solo or duo and keep matching like that until everyone is in a group. This way you are playing against people roughly of your rating and no one has to wait longer than anyone else for a que pop.
- 6 years ago
Still waiting for the expected and common feature there guys
- 6 years ago
@Pheonix4138 wrote:You are making it too complicated. Instead of a hard SBMM system just sort the players. Make a algorithm that gives everyone a rating based on which ever stats they want like kills, wins, accuracy, time alive...whatever they deem important then sort the players based on that. Last night there were 2000+ people in the que when I qued up so take that 2000+ and put the 60 top rated players in one lobby, next highest 60 in the next lobby and so on, then if there solo's or duo's in the lobby put the highest rated solo player with the lowest rated solo or duo and keep matching like that until everyone is in a group. This way you are playing against people roughly of your rating and no one has to wait longer than anyone else for a que pop.
This isn't a good idea because people will change their stats then to smurf. It should be based on all stats and a per character basis.
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