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You are making it too complicated. Instead of a hard SBMM system just sort the players. Make a algorithm that gives everyone a rating based on which ever stats they want like kills, wins, accuracy, time alive...whatever they deem important then sort the players based on that. Last night there were 2000+ people in the que when I qued up so take that 2000+ and put the 60 top rated players in one lobby, next highest 60 in the next lobby and so on, then if there solo's or duo's in the lobby put the highest rated solo player with the lowest rated solo or duo and keep matching like that until everyone is in a group. This way you are playing against people roughly of your rating and no one has to wait longer than anyone else for a que pop.
@Pheonix4138 wrote:You are making it too complicated. Instead of a hard SBMM system just sort the players. Make a algorithm that gives everyone a rating based on which ever stats they want like kills, wins, accuracy, time alive...whatever they deem important then sort the players based on that. Last night there were 2000+ people in the que when I qued up so take that 2000+ and put the 60 top rated players in one lobby, next highest 60 in the next lobby and so on, then if there solo's or duo's in the lobby put the highest rated solo player with the lowest rated solo or duo and keep matching like that until everyone is in a group. This way you are playing against people roughly of your rating and no one has to wait longer than anyone else for a que pop.
This isn't a good idea because people will change their stats then to smurf. It should be based on all stats and a per character basis.
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