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"Fine tune ranked" in what way? Or ways?
- 75gyrrw8b2uc14 days agoSeasoned Novice
There's no incentive to go for placement at all. It makes far more sense to just go for fights the entire game due to KP being rewarded heavily over placement.
This is making ranked feel very much like pubs because nobody's playing for placement at all. Everyone just guns for KP and when round 4 and 5 come around, there's like 3 teams and it's a snooze fest. There's no more glorious end game with 10 teams alive like there was last season when we were on ED and other good maps.- reconzero13 days agoSeasoned Ace
Not a ranked player here, so no skin in the game (as they say), but I definitely remember a pretty epic hue and cry whichever season it was that they gave almost no points for kills and placement was everything. That dragged on for a couple of seasons and I'm not saying it coincided with population declines because those are inevitable in older games, but it was a real problem for a lot of people. They called it the rat's season.
I just can't understand why it's so hard for the developer to find that middle ground where everybody feels like their contribution or play style has relevance.
Also: in what way is King's Canyon disappointing?
- 75gyrrw8b2uc13 days agoSeasoned Novice
Yeah, I'd agree that's what everyone wants, the season you're talking about is 17, I think. There was an insane amount of people in master's just based on placement. I think a lot of people agree that there needs to be a middle ground between what we have now and that.
For Kings Canyon, here are my main issues:
- It feels stale since it's been in the game since day one.
- Since the maps so small, 3rd parties are a guarantee in every fight. So, a fight cannot be more than 20s or else both squads are guaranteed to die.
- It's really hard to survive because there's an extreme lack of cover.
- The end games are lame because it's so hard to survive due to the reasons above. There are usually 3 teams in round 5.
- The landscape makes survivability impossible because of the numerous craters throughout the map. There are areas near like 5 poi's (for example, The Cage) where you can get shot from every neighboring building, hill, etc. These areas are impossible to ignore during rotates most times.
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