This is making ranked feel very much like pubs because nobody's playing for placement at all. Everyone just guns for KP and when round 4 and 5 come around, there's like 3 teams and it's a snooze fest. There's no more glorious end game with 10 teams alive like there was last season when we were on ED and other good maps. ","body@stringLength":"505","rawBody":"
There's no incentive to go for placement at all. It makes far more sense to just go for fights the entire game due to KP being rewarded heavily over placement.
This is making ranked feel very much like pubs because nobody's playing for placement at all. Everyone just guns for KP and when round 4 and 5 come around, there's like 3 teams and it's a snooze fest. There's no more glorious end game with 10 teams alive like there was last season when we were on ED and other good maps.
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So excited to play new update, however...","moderationData":{"__ref":"ModerationData:moderation_data:12055207"},"body":"
Yeah, I'd agree that's what everyone wants, the season you're talking about is 17, I think. There was an insane amount of people in master's just based on placement. I think a lot of people agree that there needs to be a middle ground between what we have now and that.
For Kings Canyon, here are my main issues:
It feels stale since it's been in the game since day one.
Since the maps so small, 3rd parties are a guarantee in every fight. So, a fight cannot be more than 20s or else both squads are guaranteed to die.
It's really hard to survive because there's an extreme lack of cover.
The end games are lame because it's so hard to survive due to the reasons above. There are usually 3 teams in round 5.
The landscape makes survivability impossible because of the numerous craters throughout the map. There are areas near like 5 poi's (for example, The Cage) where you can get shot from every neighboring building, hill, etc. These areas are impossible to ignore during rotates most times.
Yeah, I'd agree that's what everyone wants, the season you're talking about is 17, I think. There was an insane amount of people in master's just based on placement. I think a lot of people agree that there needs to be a middle ground between what we have now and that.
For Kings Canyon, here are my main issues:
It feels stale since it's been in the game since day one.
Since the maps so small, 3rd parties are a guarantee in every fight. So, a fight cannot be more than 20s or else both squads are guaranteed to die.
It's really hard to survive because there's an extreme lack of cover.
The end games are lame because it's so hard to survive due to the reasons above. There are usually 3 teams in round 5.
The landscape makes survivability impossible because of the numerous craters throughout the map. There are areas near like 5 poi's (for example, The Cage) where you can get shot from every neighboring building, hill, etc. These areas are impossible to ignore during rotates most times.
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The problem was not entirely S17, it was the combination with S18 (which was the best ranked season imho). Fake Master players thought they would just rock it again and were presented with a hard task climbing even out of Silver, thus they abandoned the game. Since then kills got more weight by the season, and as a result they have perverted the battle royal into smth nobody likes anymore , especially due to the new TTK. But thats a typical Respawn thought process, the original Devs would have never let it come that far ... it has a reason why most of them jumped ship and you can feel that since Season 6 ... But hey, they are listening to \"us\" , thats why we got that stupid TTK, no fundamental changes to the Matchmaking, no inputbased lobbies, no quality server code, cheaters on end, ect.
The problem was not entirely S17, it was the combination with S18 (which was the best ranked season imho). Fake Master players thought they would just rock it again and were presented with a hard task climbing even out of Silver, thus they abandoned the game. Since then kills got more weight by the season, and as a result they have perverted the battle royal into smth nobody likes anymore , especially due to the new TTK. But thats a typical Respawn thought process, the original Devs would have never let it come that far ... it has a reason why most of them jumped ship and you can feel that since Season 6 ... But hey, they are listening to \"us\" , thats why we got that stupid TTK, no fundamental changes to the Matchmaking, no inputbased lobbies, no quality server code, cheaters on end, ect.
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i took a look at the latest numbers from apex.tracker.gg, and it looks horrible. Last Split the numbers went up from 500K to a 1 Mio players, due to the new season and the \"promised\" updates. Roughly 25% of the Ranked Playerbase finished the split in Diamond and above and most of them got reset into plat for this split. Now take a look at the new chart :
around 600K of mostly rookie to gold players dont play this split ... Thank you Respawn, you really listened to what the Players wanted ...
i took a look at the latest numbers from apex.tracker.gg, and it looks horrible. Last Split the numbers went up from 500K to a 1 Mio players, due to the new season and the \"promised\" updates. Roughly 25% of the Ranked Playerbase finished the split in Diamond and above and most of them got reset into plat for this split. Now take a look at the new chart :
around 600K of mostly rookie to gold players dont play this split ... Thank you Respawn, you really listened to what the Players wanted ...