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xfunax's avatar
xfunax
New Traveler
2 months ago

Weapon Adjustment Requests (Amended 2025/03/24 )

Delete the accelerator, and change the specification so that it is easier to accumulate ultimates if you deal damage. There will be no increase for downing, killing, or annihilating troops (because it is advantageous for those who are scavenging).

Below are the tweaks required without the accelerator.

[L-Star]Reduce damage from 19 to 18. If you are going to remove the reverse hipfire mechanic then there is no need to reduce damage. However, I feel that the concept behind changing the specifications of only the L-Star among LMGs is not clear(If you make this adjustment, it's not beautiful).  If you don't want to reduce the damage, why not add a feature to energy ammo weapons that increases or decreases the damage they do when firing a full burst? If the damage done by L-Star and Nemesis is reduced, and the damage done by Devotion is increased, I think we can improve some of the current balance issues.

[R99]Currently it's not a problem because its usage rate is low, but the R99 is too strong, so we think it will be necessary to reduce its damage in the future (13 → 12). After making the change, we recommend monitoring the impact and increasing the number of bullets in the extended magazine as necessary to balance it out.

[EVA-8]-Increase the EVA's spread over distance, and see if the Mozambique's rate of fire needs to be adjusted based on that.

-Fix the abnormal specification of no recoil when hip-firing. Currently there is recoil when ADS. Increase recoil when hip firing. At the very least, reverse the specifications for ADS and hip fire.

[Shotguns in general]

- Reduce accuracy in the air. Instead of increasing spread, add random recoil up, down, left and right. - Remove hip-fire spread and add random recoil up, down, left and right. When hip-firing a shotgun, it seems more natural to increase random recoil up, down, left and right rather than increasing spread. - There is no problem with the current state when ADS. 

[Headshot damage multiplier]Adjusted to Sniper > Heavy > Light > Energy (Shotguns have no head multiplier).Wingmen will be adjusted individually (no problems as is).

[Charge Rifle] - Select-fire receiver removed. 

[Prowler] - Select-fire receiver now the default.

 [Nemesis] 4-shot burst → 3-shot burst. Adjusted number of rounds in the extended magazine (24,28,32 → 24,30,36). 

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