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@rockyboy1998 For me personally there are 3 fundamental issues that make this thing so unbalanced.
1) Base damage/firerate ratio. In terms of balancing these stats there's always been 2 fundamental rules in most shooters.
High firerate=low damage per shot
Low firerate= High damage per shot.
This things running both High damage/High firerate due to the hop up it launched with.
2)drawtime. The drawtime is fast...like really fast. You tie this in with the fact it doesn't reload (I mean duh? It's a bow) then you have a constant beam of arrows essentially.
3) arrow velocity. So this is another biggy, I've not seen any solid stats released on the bow but from using it I'd say the velocity is way too high, on par with most snipers.
In summary, It's basically a stronger version of the triple take......which they've care packaged in acknowledgement of its strength.
They can either keep it the way it is and stick it into a care package or they need to fix something with it.
I think all your points are very valid. Defo a great summary!
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