A Revenant Rework
Hello everybody, I've been thinking a lot about how Revenant is hated so much right now. I really love the idea behind him, but his kit always felt weird. He has a little slingshot on his arm that shoots s P o O k Y orbs, and he for some reason gives his entire team a bonus 150 health and a free reset.. As an offensive Legend, not support or defense.
This is my attempt to make him more solitary and less oppressive, while keeping him a valuable asset to a team.
Revenant
Passive - Stalker/Predator
Revenant can climb substantially higher than other Legends, and moves faster while crouched. Upon completing a finisher, Revenant heals both armour and health.
Tactile - Marked for Death
Revenant shoots a tick from his arm, upon direct hit it disables their abilities for 10 seconds and deals 10 damage. After a short delay, the tick releases a pulse applying Marked for Death to everyone in range.
Marked for Death - Afflicted Legends take 10% more damage for 10 seconds.
Ultimate - Memento Mori
Revenant leaves a shadow in his wake, and gains Death Protection.
Death Protection - For 30 seconds Revenant cannot die. Upon being brought to 0HP he is sent back to his shadow with 30HP. During death protection Revenant has 10% damage reduction and 20% movement speed. While in death protection his abilities Stalker and Marked for Death are enhanced. If Revenant revives a downed teammate, they gain Secondary Death protection. During death protection shields are disabled.
Secondary Death Protection - For 30 seconds, Legends afflicted can not die. Upon being brought to 0HP they are sent back to Revenant’s shadow with 10HP. During death protection shields are disabled.
Enhanced Stalker - Climb 3X higher instead of 2X.
Enhanced Marked for Death - The pulse is 2X bigger, and disables abilities for 3 seconds.