4 years ago
About this aim assist
How does it work? Do they literally have to aim near their target and the assist helps them move the crosshairs onto the enemy? If so, how ballanced is to need less effort to keep your crosshair on ...
@Eshshshss Decision making - It's a pub game so I'm not judging too harshly. Some players waste resources while testing new tactics or trying to make an ambitious read while not expecting much from it. There was a firefight happening in the area and he guess some players might break off towards that location to escape. If you're not criticizing his waste of resources but the read he made at the time then that may be fair since he was clearly wrong about how the players moved.
Did he panic - No. Depending on the situations players (on console at least) may pre-aim by aiming down the sight at a specific spot or by centering their screen on where the player will be. You ADS when the player can't or won't be able to move before you melt them. You center the screen so that you're able to react to however your opponent will move or if you only know the rough spot they'll appear. The player went from a full sprint to spinning around and centering his screen on where the Path would come from. He SHOULD have centered his screen a little to the right and that lead to him overcompensating for Path's actual position but he clearly heard Path coming.
Judging player ability - Weak lobby. As bad as you think that player is most of the players he fought were undeniably worse. They landed few shots on the Valk despite him exposing himself frequently. The Path stupidly pushed up a zipline against a player he didn't know was broken (but saw running away) when he easily had better approaches with his grapple. Then there was the player that chose to gain the high ground and heal in an exposed area close to where he saw and heard Valkyrie flee to. Valk didn't even deserve a kill there that was a freebie. Just a good game in a weak lobby that had nothing to do with Aim Assist.
Comparison of input vs fight distance - You're not really naming anything here. Indirectly calling Aim Assist a crutch for bad players while mentioning basic things that all gamers have to deal with. PC players certainly have to optimize their system more than a plug and play Console player but adjusting your chair, lighting, sensitivity, and cleaning your controller are basic steps if you want to compete.
Player base - Don't have the stats either so I could be wrong but it's just logic. No PC players in console lobbies but console players in PC lobbies means you're taking players from us. Not taking a shot here this is just an assumption.
Overall comment about aim assist - This one confused me. Are you saying they're adjusting the already existing Aim Assist to give console players a boost against PC. I'd be strongly against this if it's true and side with you here. Whether it's "fair" or not I don't want the game giving me a boost just because I'm losing. Separate my lobbies or let me take my L with everyone else.
If you're implying Aim Assist exists to give controller players a chance against PC that's just laughable. I didn't look into it then but I believe Aim assist existed way back when playing GoldenEye on the Nintendo 64 in the 90's. I'm going off of memory here but so long as you hip-fired the game would help you track enemies a bit. Aim assist seems to exist to make it easier to aim with joysticks but other games have boosted it to help weaker players achieve success.