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@VPPTrue wrote:
@Biochemikas wrote:Yeah needing to learn to combo 4 different actions (that actually make no sense, whatsoever) just to perform some basic game-mechanic exploit (yeah, bunnyhopping was never an intended feature) is beyond ridiculous. Of course, ppl just make macros for it (or just refuse to "learn" it, because it IS an exploit and it IS stupid). Hitting buttons in quick repeated succession is not a "skill" I will ever support tactical shooters. Leave that for Mortal Kombat. I myself am not spending 100 hours to perfect an exploit. If there's an action in game, it should have a button dedicated to do it, not require to press a 7 button combo to fire a fireball (yeah I'm not a fan of fighting games, and I don't want them to seep into all other games).
It's not hard to do, like at all. Spend <10 minutes in the training grounds and you'll be doing it just fine.
There are no 7 button combos or whatever you're talking about either.
Hold crouch (to slide) + jump + a/d to strafe in the direction you're aiming. That is a total of, at any given moment, 3 buttons.
In this game you kinda have to hold w+a or w+d to make a full 180 but that's not even necessary. Lots of players already are comfortable with that from games like Counter Strike (it's known has HSW or half-sideways). It's a more "advanced" technique but in reality it's not any harder to do.
It's not an exploit either. If they wanted to they could easily could have removed it before launch. The devs aren't dumb, they know that bhopping is a thing in the source engine.
Also about the macros. I don't see any reason to have a macro for bhopping. What would you even make it do - spam jump? Totally unnecessary. I highly doubt many people do that as using mousewheel to jump is easy and effective enough. Space bar does just fine as well in this game.
The concern many have is when you are doing that and healing at the same time. This defeats the purpose of having to slow down to heal for balance. Do I care what the pro players say? Absolutely not. This guy mendokusaii is ranting on twitter right now saying avg players are "dumb bots" and so crap at the game their opinion isn't worth anything. And they shouldn't dumb down the came for casuals. Quite the elitist attitude. Thats exactly why quake died, while other games like cs survived.
IMO these pro players are paid to play w/e is popular game and its not good business sense to always cater to whatever they want. Titanfall 2 has great movement and very high skill ceiling and noone played it. But most people felt it was too hard to get into especially with players pwning them. The matchmaker they have now is excellent and I'm still hoping for a titanfall 3.
And twitter pros calling noob players bottom feeders lol. I mean wow. All things are built from the bottom up and all sports start with kids in the playground. Throwing crap against the wall can be competitive if a community took it serious enough, and paid athletes will play whatever they are told to!
Can they stop healing while sliding or jumping in apex? That would be a good compromise. But what about peacekeeper fast shot macros? or continuous melee macros? If bunny hopping has to go to get rid of them I say so be it. Sayonara.
I don't want to sound like a * here but he's coming from a reasonable position. I've been gaming for around 20 years now and this game is quite the phenomenon. The average skill level is remarkably low in this game, I've really never anything like it. I'm not pointing the finger at you or anyone else here and I'm not saying their opinions are invalid, like he is. But I will say that perhaps their opinions should be taken with a grain of salt.
Also, Counter-Strike was very Quake-esque back in the early versions. You could group CS in the same arena shooter genre as Quake. Both have skill based movement that really adds to the overall skill ceiling. It still has bhopping but it's very nerfed. Maybe that's the point you're trying to make why CS is still so popular. But the thing is at the same time people love seeing highlight reels where someone hits some good hops. Quake died because they forgot their roots. They turned the game into a weird class based game that didn't resemble Quake at all. They messed around too much with what made the game great and tried to "modernize" it and that's why it flopped.
There isn't anything else in this game that could separate a good player from an average and below player aside from aim if bhopping is removed. What would be next? Remove the ability to heal while sliding? After that? Remove sliding? That's being dramatic, I know. But that is where these players start to go. They want to remove anything that gives someone else the advantage because they don't want to learn the skill (which again is very very easy to do in this game) and therefore it is unfair. I just don't agree with that logic.
I'm sick of games getting dumbed down. Every FPS is starting to follow a generic formula and it's not making for anything interesting. I'm actually having fun with this game -primarily- because of how fluid the movement is. Again, the use of a macro to bhop is just insanely unnecessary in Apex. Removing macro usage in general wouldn't affect bhopping in the slightest, so if that's what they want to do, go for it.
- 7 years ago
@VPPTrue wrote:I don't want to sound like a * here but he's coming from a reasonable position. I've been gaming for around 20 years now and this game is quite the phenomenon. The average skill level is remarkably low in this game, I've really never anything like it. I'm not pointing the finger at you or anyone else here and I'm not saying their opinions are invalid, like he is. But I will say that perhaps their opinions should be taken with a grain of salt.
Also, Counter-Strike was very Quake-esque back in the early versions. You could group CS in the same arena shooter genre as Quake. Both have skill based movement that really adds to the overall skill ceiling. It still has bhopping but it's very nerfed. Maybe that's the point you're trying to make why CS is still so popular. But the thing is at the same time people love seeing highlight reels where someone hits some good hops. Quake died because they forgot their roots. They turned the game into a weird class based game that didn't resemble Quake at all. They messed around too much with what made the game great and tried to "modernize" it and that's why it flopped.
There isn't anything else in this game that could separate a good player from an average and below player aside from aim if bhopping is removed. What would be next? Remove the ability to heal while sliding? After that? Remove sliding? That's being dramatic, I know. But that is where these players start to go. They want to remove anything that gives someone else the advantage because they don't want to learn the skill (which again is very very easy to do in this game) and therefore it is unfair. I just don't agree with that logic.
I'm sick of games getting dumbed down. Every FPS is starting to follow a generic formula and it's not making for anything interesting. I'm actually having fun with this game -primarily- because of how fluid the movement is. Again, the use of a macro to bhop is just insanely unnecessary in Apex. Removing macro usage in general wouldn't affect bhopping in the slightest, so if that's what they want to do, go for it.I've complained about being paired with noobs too which is why there needs to be skill matching. But I don't flame them when they are on my team if they actually try and are cordial. Thats some poor sportsmanship.
CS was more popular because unlike the elitist attitude of "screw people in the pubs they don't count" Or the "I'm entitled to pwn noobs" mentality. CS had good admin'd servers with auto team balance mods, they also had all sorts of community run leagues for all skill levels. Quake never had this until quakelive. And the devs let elitist players totally undermine the whole system. Quake players and devs never believed in such things because they were too self entitled and almost resented it being in quakelive. Again, all sports start with kids in the playground. There would be no sports if noone wants to play the game because a bunch of elitists feel entitled to disrespect them or ruin their matches. And society in general can't respect players who don't even treat their own game as as sport and act unsportsmanlike. Hence Quake!
Further, what separates good players from bad is aim, tactics, and strategy, map knowledge. I mean are you kidding me? You need to be able to heal while bunny hopping? You seriously need that advantage like it your crutch? Its Fear mongering to say they would then move slide jumping. That was actually a mechanic intended by the devs.
The wingman itself is an example of a huge difference between players. I hope you know how ridiculous your statements sound. The goal of devs balancing a game is to keep it competitive. Any supposed "pro" player against this, is really not competitive at all, especially if wanting advantages over others that weren't even intended in the game. Everyone could bunny hop in cs, and they can in this game. That is not the issue. Macro healing is.
And whats the problem if you are a "pro" player and everyone can do this in pro lobbies. Whats the difference if its there are not? So this elitist can go around having an easier time pwning more noobs for his stream money!!!! $#!@ his stream!
Did you play titanfall 2. It has everything you wanted but noone played it. I for one loved titanfall 2 and love the movement and high skill gap and learning curve. Comes from my love of Quake. But the game is dead and I believe thats partly why the movement in this one was dumb'd down for Apex. They want a bigger playerbase and more of the map used. Even the improved matchmaker has not attracted many players to titanfall 2. And the MM is very very good. I find it baffling you are here playing APex and not titanfall. Thowing turds against a wall can be a competitive sport if treated as so. There is a skill gap to anything and macro bhop healing won't change that for apex. And the pros are paid to play whatever is popular.
I mean if you want games like titanfall 2 to be popular. You don't go around smashing noobs and putting them down. Noone does that in real life. Cause they would get the horse manure beat right out of them or they would be alone playing by themselves, which is what happens to alot of these video games. Its what happened the latest generation of nyc handball players lmao.... Playing noobs is not productive and not fun for truly competitive players. It makes you a worse player and no real pro wants that. And Being high skilled doesn't make you competitive, neither does being a sore loser. Sports wouldn't even be on tv if people acted like they do online. Its that simple. If you are truly competitive, you look for competitive matches. Period. Otherwise you are just a fake pro who gets kicks out of exploiting lesser skilled players and ragequitting them.- 7 years ago
Yes, and bunny hopping is a tactic. A skill, it is map movement. You're contradicting yourself. I do want fair matches, that's why I encourage players to add to their skill set instead of complaining. I'm not putting down anyone. I stated my opinion, which I have based off of observation.
Without the ability to "heal hop" the game is going to become significantly more boring. People keep bringing up macro healing like it's common. It might be...but I tend to think it's sort of pointless. It's already easy enough to press a single button while you're starting off your slide.
I'm all for removing macros for the record.
I don't know where the "self entitled" thing is coming from. Isn't demanding something be removed so the game better suits your skill set self entitlement?- 7 years ago
@VPPTrue wrote:Yes, and bunny hopping is a tactic. A skill, it is map movement. You're contradicting yourself. I do want fair matches, that's why I encourage players to add to their skill set instead of complaining. I'm not putting down anyone. I stated my opinion, which I have based off of observation.
Without the ability to "heal hop" the game is going to become significantly more boring. People keep bringing up macro healing like it's common. It might be...but I tend to think it's sort of pointless. It's already easy enough to press a single button while you're starting off your slide.
I'm all for removing macros for the record.
I don't know where the "self entitled" thing is coming from. Isn't demanding something be removed so the game better suits your skill set self entitlement?Map movement means moving to all spots of the map, not how you move. Knowledge of the map and knowing where you can move. If they wanted everyone darting from one side of the map tot he other they would of added the double jumping and wall running and grappling hook for everyone like in titanfall 2. But they realized alot of players would be turned off and it goes against their whole game design of making people explore the map and having small skirmishes and encouraging teamplay.
People who do nothing but hot drop to kill stat pad and quit also ruin what was intended by the game design as well. Asking for solo queues is also asking for something not intended by the game design.
All these people who don't like BR's, or think its too boring need to pop some ritalin and learn how to play one, or move on to another game or develop their own... ANd if the "pros" don't; like it, time for them to retire, they aren't a real pro if they need crutches.
Demanding the game be sporting is not self entitled. Thats actually for the good of everyone not just to make me look good on my own personal stream. You are the one contradicting yourself saying you want macros removed but want to keep bhop healing. Remove bhop healing, fast peacekeeper reload, and continuous melee's. Does everyone do it? NO, so what. Two is considered exploits, one is not. That is also contradictory.
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