5 years ago
Another. Loba. Glitch.
So I have two more. The first one you've probably heard of and the second one might be new. Problem #1 - So one of the least frustrating but most common is the glitch where you teleport behind where...
@Tsyeykk
Could what you describe be related to tick rates?
https://blog.cs.money/en/games/how-tick-rate-affects-your-game/
https://www.csgonades.com/blog/tickrate-and-jumpthrow-bind
https://e-sports.site/misconception-between-64-and-128-tick-nade-trajectories/
Since it is a throw Loba does, can that be affected by the servers being low tick rates? One of the articles above minimizes the differences (the first) in gameplay between 64 and 128, although still measurable with special tools. But what about 20 tick rates. I notice my nades land approximately where I throw them... so I would expect Loba too...
However, the last article provides a proof outline for the mathematically inclined, as to why low tick rates change the trajectory of objects launches/traveling in game.
Because of the articles above I would not really think of what you described as a glitch with respect to landing area of TP for Loba, but rater as normal behavior given the current tick rate. Just my opinion.