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I posted the following a few days ago and it got some good feedback. Someone suggested I forward it here, though. Original post as follows:
I've been talking about this with friends for about a year now, and I'm finally sharing it. I'm not sure if anyone else has had the same thought, but I desperately want an Eject button. It would basically be a reverse "hold to break off." When you're the jumpmaster, if your squad of randoms hasn't broken off after a certain amount of time since drop, you can force eject them so they don't land two inches away from you, jack all the loot, and leave you with nothing. I'm thinking they would essentially veer off towards whichever side of you they're on, just barely, but then be separate so you can freely land where you want without them on a leash. Thoughts?
Adding on to the original post: I understand there's work-arounds. Solo drop and follow your teammates even though there will always be a natural reaction delay. Relinquish jumpmaster and hope they don't hot potato it back to you. Sure. But I think this would just be so convenient. As common courtesy, if the jumpmaster was kind enough to ping where we're going, I'll break off and ping somewhere nearby where I can get my own loot, but come help in a matter of seconds if there's gunfire by my teammates. I'm sure many of you know that there's certain people who see that ping and think, "Oh we're all landing on top of one another at that exact spot? Let's see who gets in the door first."
So I'm thinking, to keep the squad together long enough and prevent trolling or poor jumps, the squad members can still break off whenever, but the jumpmaster will get a force eject option after dropping for X amount of time or when reaching X meters from the ground. Just provides enough flexibility to gear up and not be punished for taking on the burden of jump master.
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