Forum Discussion
- OldTreeCreeper5 years agoHero+
@Dirkdonder I think it would be more along the lines of say 75 shards for a traded in heirloom. That along with a new system of a say guranteed 15 shards every 50 packs opened (as a minimum) to be saved up towards your chosen heirloom.
The current system is a bit odd, not sure why they changed it to shards, rather than just say choose you heirloom, unless further development of this system is intended.
I'd like to see a trade in system for unwanted skins too. Half the crafting material seems reasonable here too.
- 5 years ago
crypto grabs banners by being in the general area of the death box. right now i have to point right at the death box and get my drone shot and get me called out by my team mates for being a bad player.
- HappyHourSumwur1 year agoSeasoned Ace
Probably been said already but how about infinite use and zero cooldown on tactical and ultimates in the firing range.
I absolutely suck with Pathfinder's grappling hook and this would let me get practice reps in quicker. I don't want to pracrice in live matches because I'll just * off my teammates and embarrass myself but I don't want to wait through the cooldown in the firing range either.
- 1 year ago
Seems like a cliche thing to say but Ranked is ruined once again.
There is no longer any difference in between pubs & ranked. Lobby instadead because hotdrop mentality.
Dont get me wrong, I too like to play like this but in PUBS!
So here is my proposal to fix it. Keep the current increased kill point rewards but instead of RP 1 everyone starts from something like 5 000.
And there is proper entry fee on every rank. So if you start making reckless or stupid plays in Rookie lobby your points might go down from that starting value.
At the end of the season/split the ranks will be calculated and given based on RP score & total number of ranked players.
This way the players keep playing because they dont know what rank they will get at the end of season.
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