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@Axs5626Sxa5001lol. That's exactly what SBMM SHOULD do. I agree there may be fault with the algorithms used (I've been put into games against people marked as 300+ levels above me), but SBMM isn't about assuring that YOUR TEAM is comprised of equally skilled players, but that on a PER TEAM basis, it rounds out to about that.
So yeah, you'll get times when you're the best player on your team (and I'm glad to see that rather than remember how you TOO were that pathetic at one point and show some humility, you instead choose to go bashing)
You guys think programmatically determining "skill" is so easy eh? It's just an equation of time played over KDR, right? You don't know the first thing to make any kind of judgment, but please, feel free to keep talking as if you do. Just capturing the right metrics is enough of a challenge; weighing them to equate it all to a simple metric of skill is easier said than done.
@Aegis_KleaisOPs grievance is pretty valid imo and it's not about going bashing but having team members who are reasonably competent so everyone can enjoy the match.
Why should a player with hundreds of hrs have to carry sub level 100's who don't know what a purple armour is constantly when all they'll do is wander off and die instantly, basically forcing you to always play solo.
It isn't that hard not to put sub 100s into the same lobby as predators but if I'm wrong then feel free to educate me as to why it's so difficult.
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