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It wouldn't matter whatever metric they use. People are gonna bash it. They're going to talk as if they have the golden ticket, but truth is that you simply cannot measure skill succinctly. It's not as tangible.
So let's use level as an estimate of skill. You are Level 350 and are tired of getting paired with 50's. But 350 + 50 + 50 = 450, and if you look at the other 19 teams, hopefully their composition means they average 450/team each. However, you want someone commensurate with your skill level. So 3x 350 = 1050. That could mean that you sit in a perpetual hell waiting 20-30 minutes per game as the server aggregates and only allows people of your skill level or higher so as to ensure a team with a fair skill.
The problem here is that the player WANTS solos. You don't want to be dragged down by a team, but you also don't want the challenge of dealing with 3 man teams, each your skill level. There literally will be no pleasing you, so there's no immediate solution to the OP's issue.
Lobby 1 = level 1-100
Lobby 2 = level 101 - 500
Lobby 3 = 500 +
Obviously something coded to protect lower lobbies from smurfs or very good players which can be done several ways but if you are 500+ and still can't handle yourself in a firefight then that player deserves to lose more often and should up their game and change tact in a higher lobby.
If you play a single player and get to a level which is hard then you are forced to figure out how to pass it and not have the game cater for you.
I don't want to play solo in a solo que but I would much prefer an awful level 500 in my team than someone from lobby 1 that doesn't understand the basics of the game.
- Aegis_Kleais5 years agoRising Hotshot
Not at all.
Level has nothing more to do with skill than "time played" Even a bad player, who puts enough time into the game, will eventually get to Level 500. This has nothing to do with skill.
Like the ELO system in chess; used to measure a player's prowess in chess. If you're not learning new skills, then you pretty much sit at an ELO level, no matter how much time you put in. Level in Apex is not like ELO. It's more of a "time spent".
Your preferences for teammates aside, if you don't like the randoms your given, the only way around it is via teaming up with friends. Otherwise, you're at the mercy of the SBMM and however it equates skill level in Apex.
- 5 years ago
@Aegis_KleaisI was going to put level doesn't equate skill in my first sentence but thought that went without saying.
My point is it would be a more enjoyable experience for all parties if we were grouped with someone who maybe wasn't skilled but knew the basics. It's not fun for a new player in their first week following people here since S1, getting the rez 3 times, fighting 5 squads and doing less than 100 damage and it's not fun for the person who is forced to wipe 3 squads solo and I'm sure many others can attest to that.- Aegis_Kleais5 years agoRising Hotshot
Yeah, I agree, that's not fun for all parties involved. But I'm just saying, it's a harder thing to code for than people might expect.
And the more discerning a matchmaker has to be to put the right type of person with you, the inevitably longer your queue times become. It's a catch 22 in many ways.
- hayhor5 years agoHero@apostolateofDOOM You level lobby idea is quite bad. I'm over 400 and do not for one instant think I'm very good.
- 5 years ago@hayhor Just an example but I bet you know what a purple armour is.
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