Forum Discussion
6 years ago
@Huntinwabits Not necessarily. I've experienced different types of audio issues as well. No sounds in some cases (no footsteps, no ziplining, no ring closing, no punches hitting, etc.), but also sounds not stopping (jump pad, zipline, machine gun, etc.).
I think most of the sounds have a start, update and stop states and if any of these gets delayed because of lag or misses because of lost packets, players don't get them right. Also, the game simulates enemy movement for smoothness, but prediction errors happen at times and may cause sound and hit registry issues.
I think most of the sounds have a start, update and stop states and if any of these gets delayed because of lag or misses because of lost packets, players don't get them right. Also, the game simulates enemy movement for smoothness, but prediction errors happen at times and may cause sound and hit registry issues.
OldTreeCreeper
6 years agoHero+
@DoYaSeeMe the only one that you mentioned that I'm aware of that impacts me is lack of footsteps at times, bit of a major one as it usually means next game......
- 6 years ago@OldTreeCreeper I've experienced a funny one in Winter Express recently. A teammate Caustic was ziplining to the new station and he kept jumping to avoid eventual sniper shots. I pinged the enemies and he jumped down but, as he ran towards my position, it sounded like he's actually ziplining to me. Luckily, the enemies didn't hear that and the sound did stop after a few seconds.
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