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I play with controller on pc I know what it does and what not, you cannot lie to me that simple…you might be used to how much aa does and don’t even feel it anymore, doesn’t mean it isn’t there and I can 100% tell that it pulls to target it even pulls up if someone starts climbing up a wall etc…
- 2 years ago@hayhor Yea is kinda weird, I just don’t like those extremes and we have unfortanetly both sides of the spectrum, one side pretends aa doesn’t do anything and the other side acts like it’s aimbot… hard to find people that try to be objective
- hayhor2 years agoHero
@matzesingtI'll just leave this here. This is me, with no input at all and no ads somehow following the lifeline.
- 2 years ago@hayhor That’s very bizarre, or are you trolling ? 😅
- hayhor2 years agoHero@matzesingt No that's for real. I wad bored watching people run into the ring. I hate that ring.
- 2 years ago@hayhor Interesting bug, but what it shows is probably how much aa really does, because the ad movement kinda veils it quite well
- ComicBookGuy27272 years agoSeasoned Ace
Maybe read your posts - You opened up your convo to me with "You are dishonest"... meaning, you called me a liar.
So let me understand your rational. Because my opinion and more so, my experience differs from that of your own - means I am dishonest and a liar?
Again, maybe focus more on your own words, rather than that of others.
There have been countless differences for so many over the years - one example, broken AA assist in firing range, whereas some it turned off completely, others worked fine, others only worked from behind a dummy only - confirmed by a community manager here on this forum. To just name one specific.
I run classic 4/3. I practice in firing range more than I play the BR. In firing range I can't get my sights to move in that way, even when I have the dummies set to strafe and I hold firm and allow them to move side to side in my sights, whether that me hip or ADS. It just won't do it for me.
I have in the past had it track very little and pull away from my target, that was 2 years ago, which did more damage than good. Now, I noticed the slow down isn't as slow as it once was, however the space of slow down seems for me to be increased or widened. Meaning as I approach the dummy in ads it will slow down earlier, yet moves during the slow down zone, faster than in the past. Which is making things seem more difficult for me to hit my targets.
Again, countless differences for many in regards to all sorts of things, from sound, to AA, to movement et cetera.
To call me dishonest because my experience is not the same as yours is a very, childlike thing to assume or say, considering you don't know me or have a clue who I am, how I was raised, my values, morals, up bringing and so on....
I find it, discouraging in the first place, to have to point that out to another adult... assuming you are an adult.
The AA debate will never ever be settled, agreed upon or see unity for all, period... that is one fact we can all agree on. So to accuse others of being dishonest or liars because they are not on your side of the debate, is asinine. IMO
- r1ggedgame2 years agoSeasoned Ace@matzesingt I dont care about the whole AA workings, all i care about is that its is an automatic which can be abused and thus lobbies should not be mixed in the 1st place or the Assitance should be turned of in mixed environments. Assisted and non-assisted crossplay should have been the credo from the beginning. would have saved us from the everlasting discussions
- CCbathwater2 years agoSeasoned Ace@r1ggedgame And PC capped to 60Hz, no MnK, and no configs when in console Mixtape? Yeah, okay.
- r1ggedgame2 years agoSeasoned Ace
@CCbathwaterwhat has this to do with the automatic ? nothing ... i want assist free lobbies for competitive integrity, plain and simple ... has nothing to do with movement, frames, configs or else. but we know from the past that the topic will always get shifted if the arguments run out ... and it should not be possible in the 1st place to get into console lobbies , thats some bug that gets abused but isnt really part of the topic ...
- CCbathwater2 years agoSeasoned Ace@r1ggedgame What I said.
Good, and I want the same in my lobbies, competitive integrity, which is impossible when Respawn (intentionally) caps us at 60Hz, limit input use, etc., and then just sit back for 4 seasons, not patching whatever hole in MM the PC's use to get into console Mixtape. Number 1 issue in the game.
Anyway back to reporting PC's in Mixtape. - r1ggedgame2 years agoSeasoned Ace@CCbathwater i dont think thats on intention with the 60 FPS, the engine is just such a mess to optimize for both consoles, hell even on my rigg the fps drop to under a hundered at times. im fully with you that preventing pc in console lobbies should be a top priority, another point against the stupid crossplay ... would not be possible if there wasnt crossplay at all
- 2 years ago
@r1ggedgame @CCbathwater
My son just started playing Apex on his Xbox and I have to agree with you.He only plays mixtape at the moment.
Performs well playing alone thanks to playing lot of shooters prior to this.
Whenever we play together (I am on MnK) he gets absolutely destroyed in those mixed lobbies.Could also be that my MMR is making the lobbies so hard or there is that big of difference in gameplay (my old eyes wont see a difference between 60 vs 120fps).
I am even considering making a smurf account to test if its the MMR because its really night & day. To put it short: Playing together makes him miserable.
Playing PvP shooters (Unreal tournament + Enemy Territory) with my dad was something I really loved as teenager myself so I would really appreciate it could be something we can both enjoy & have fun time together. And I know its not a skill issue on his side as he can whoop me 20-0 on Fortnite nobuilds playing on Xbox.Was really excited about Crossplay in Apex at first because of above. I am not an expert on how to make it more balanced but something should be done to level the playing field.
- 2 years ago
Why don't you try Rogue Company with your son? It's an arena shooter and as far as I know it's available for console and MnK. I play a lot of "Strikeout" in PUBS. It's not perfect, but it feels fairer than S17 in Apex (I haven't played Apex since).
- 2 years ago@ComicBookGuy2727 Issue here is that aa is not something based on experience, it’s a fixed value something you can measure… your or my experience is absolutely irrelevant… if someone acts like aa doesn’t do anything then he is plain and simply lying because it does quite a lot… that’s why I even said that many people might be so used to how much it does that they don’t notice, but it doesn’t change how much Input aa has.
Your settings etc I can’t talk about but it seems like they are not right for you from what you are saying. - r1ggedgame2 years agoSeasoned Ace@matzesingt Remeber the one time ... the outcry when they lowered the AA for console to the PC specs, and that was only tuning it down 0.2 ... and people got wild ... yea does barely nothing ...
- hayhor2 years agoHero@matzesingt Oh I don't think it's a bug at all. That's AA.
- ComicBookGuy27272 years agoSeasoned Ace
I have the same issues with my two sons. Who are gods at FPS games. They both play on MnK. Before that they played on console with me and everything seems fine. Now I can't even play with them in their lobbies because I am decimated in point of a second, game after game after game by MnK players.
So how its that possible if console AA is everything? Why am I not able to at least play as well in Mnk lobbies as I do in my console only lobbies, if not miles better because my AA should decimate MnK players with ease? How is it that I have an more balanced time against players with AA assist on console, than against MnK whom have none?
- ComicBookGuy27272 years agoSeasoned Ace
Is Rogue Company cross play, or do they separate the two inputs?
- ComicBookGuy27272 years agoSeasoned Ace
Good sir, the real issue here is - calling someone dishonest and a liar with no basis. That for me is the real issue.
Refer to what I said about AA in firing range.... I believe you'll see a thread on here with close to 100 posts, where as the AA was different for many for along time. I also said a community manager confirmed it, as even for him, the AA would only work when he shot at a dummie from behind. Some it was wonky, some it didn't work at all, some it worked fine, others said only some dummies had it and others didn't, some said it was too strong. This transferred to many in game as well (videos posted here). There were videos posted that are still on this forum so you can see for yourself, that clearly the AA doesn't work the same for everyone, certainty not flawless or steady across the board. Meaning your fixed value, seems pretty hard to measure when it has flaws and doesn't act the same for all.
I said before, I'll say it again. It does not do (FOR ME) what most of you MnK players say it does. It certainly doesn't make me destroy my opponents with ease or aim for me. I already explained in great detail what it does for me. If it did, than I should be having more fun in MnK lobbies than I do in console lobbies going up against every combatant using the AA against me. I can't kill a single player in a MnK lobby. I'm a 2 x prestige player with a decent KD, over 18,000 kills on one character and over a 1000 wins. Been playing since beta. and a level 50 Mnk, I can't compete with. Sounds around this forum that many console players in Mixtape up against the MnK players are having the same issue.
Now, good day - I do not wish to communicate with you going forward, for obvious reasons.
- Asmodeus5662 years agoHero+
Sorry to hear that you are struggling on MnK.
Switching inputs is not as easy as one would think. For you on roller you instinctively know your input layout, you know your, and even more so your enemies movement liabilities and advantages.
Moving over to MnK, you will find at the beginning that your input is not as instinctive (automatic), this causes minute delays in movement aim etc. Coupled with that you are also used to the way roller players react and move and are therefore not familiar with how MnK players move and react. Again this leads to minute delays and those experienced MnK players will take advantage of that, probably without even knowing they are doing so.
Time and practice is what it comes down to.
I know if I started playing on controller I would just be meat for the others, for these same reasons.
- CCbathwater2 years agoSeasoned Ace
@ComicBookGuy2727. "So how its that possible if console AA is everything?"
Don't know. I had someone on Twitch the other day claim that when console players go to PC BR they get capped at 0.4. I was like, when did that happen? But he was very adamant about it.
Which, if true, then makes it even more infuriating that PC's in console Mixtape get capped by absolutely nothing. - hayhor2 years agoHero@CCbathwater That person on twitch was wrong. It doesn't do that.
- CCbathwater2 years agoSeasoned Ace@hayhor Hadn't heard of this either. But I don't really read patch notes anymore, so they could have changed it without me knowing.
- r1ggedgame2 years agoSeasoned Ace
that was a bug some seasons ago, was fixed right away but there was some type of outcry
- hayhor2 years agoHero@r1ggedgame There was a bug that changed it to .4 for everything, even console only lobbies. It is noticeable. There have also been bugs recently that fully disabled AA. I'm surprised there haven't been more threads about that.
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