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Fortnite was developed with the intent of crossplay and shared accounts and they forced the platforms to allow it. Apex started development long before Fortnite changed the landscape and made decisions that make it difficult or impossible to support shared accounts.
If I had to take a guess I would say that Respawn is using the native systems on each platform to save the account data and now there is no way from the to migrate the existing data of systems that are controlled by Sony and Microsoft whereas Fortnite most likely started out with saving progression to their own servers.
No it didn't.
@DuncanasTV wrote:Apex made decisions that make it difficult or impossible to support shared accounts.
I'm a programmer - I make the kinds of systems that Apex runs on. I know for a *fact* by looking at packet captures by other people that there's already a backend for skins/progression common to all platforms called Nucleus. Google for "apex legends network info packet capture nucleus" and you'll find all that info, known for a year and a half now. All you need is an EA login option, like Doom Eternal.
No they don't. They store it in Nucleus.
@DuncanasTV wrote:If I had to take a guess I would say that Respawn is using the native systems on each platform to save the account data
There's literally no business setting in which MS or Sony would own player data for a product you create unless you're a wholly owned subsidiary of either company, but even then, you would still have access to it yourself. For one thing it would be illegal for Respawn's product to collect data that Respawn themselves then cannot access because Respawn have to comply with EU GDPR. This means they have to be able to export, send to you, edit, and delete your data at request. It's mandated by law.
@DuncanasTV wrote:now there is no way from the to migrate the existing data of systems that are controlled by Sony and Microsoft
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