2 years ago
Broken Moon
Every fkn game i play on broken moon i play vs people doing 360's and noscoping with sniper who has 20000kills etc. As a silver player i don't think matchmaking vs the highest and second highest rank...
@hayhorMost of the maps have their hot drop spots and mid game choke points. Promenade is definitely the latter for Broken Moon just like Jurassic Park/CETO Station is on Storm Point and Terminal is for Olympus.
@HappyHourSumwurI know but this feels much worse. There are a lot of nice POIs on the map that get zero usage. If they disable the zip rails in pro play I think the map would play well. Even in regular play that might help, though the map size would still be an issue there.
It is funny, I've seen good feedback on every map but Broken Moon. I've yet to see casuals, ranked grinders or pros say they like it. I hate SP too but have seen plenty of people that like it.
One thing thats different about terminal is people can't come from each end riding high speed rails. I don't see nearly the congestion problem with jt.
@hayhor
I remember well the developer comments in the blog when this map was released. They had all sorts of ideas about how Promenade (we like to call it Pomegranate for no particular reason) would play, that didn't bear out at all in reality. I think the interior zip rails there were intended to help you get away from other squads.
I do remember one match, though, where our random got knocked and left (shocker), my buddy went down, and I was left by myself as Octane against a very aggressive squad. I was actually able to use his abilities to live through a vigorous hunt by the enemy squad, grab my buddy's banner, and leave in one piece - due to the way they set the POI up. In particular, the route underneath was key to my survival, which matched up with one of its intended puposes! I must have been at literally one white HP for quite a long time as I endlessly stimmed to pull this off.