Caustic Rework
I have noticed, for the past year, that other players don't seem to be bothered by walking through my gas traps as a Caustic main. Not to mention that as soon as I lay down a trap, whether it be for 3 seconds or 3 minutes, the trap is getting one tapped, even if I am in the midst of fighting and it has time to inflate and stay standing, it is immediately despawned by a single shot. Not to mention if one of my traps does activate, I hardly see my enemies through my own gas. I mean, as a Caustic shouldn't I have the innate ability to see through my own gas as opposed to my enemies not being able to see through it?
I have run across many other Caustic mains that have the same issues that I have and are wondering if we are going to get a rework soon? Here are some of the things I would like to see:
1)Indestructible gas traps
2)Gas damage quadrupled (considering Sparrow's Ult can hit for 20 damage, or more, per tick.
3)Make our gas slow our enemies again (while in the gas and at least 3 seconds after moving out of it) so it gives the gas more of an effect than just doing 4 damage per tick.
4)Give us a damage increase in our own gas and any enemies caught up in our gas a damage debuff on top of the slow AND 16 damage per tick being asked for.
I feel that these suggestions aren't asking a lot considering you have these skirmisher Legends flying around like Sonic on **bleep** and downing players faster than they can react, or even blink.