Forum Discussion
5 years ago
@E9ine_AC Good thing you have some dev knowledge. Explanations can be found for most of your questions though.
EAC does detect a lot of things, but it's already very invasive. Stricter rules might lead to a lot of false positives resulting in banning innocent players or device crashes due to the blocking of certain things running in the background. There's also a chance of breaking some data protection laws if the software digs too deep.
Another thing, EAC works clientside, it's easier to find it's flaws and bypass it. It's not hard to imagine that it's far from being bulletproof, when even some of the highest security, remote places in this world aren't 100% safe from hackers.
Regarding movement rates and shot patterns, they're more on Respawn, because coders set the rules, thresolds, limitations, etc.. The physics engine of this game is limited for an obvious reason: performance. A frame needs to be processed in just a few miliseconds, not in minutes, hours or days 🙂. A simplified physics engine will always go crazy in certain situations, especially when there's data loss. Don't think anyone would want to get a ban on top of connection issues. Then, verifying all the actions thoroughly would come with a performance drop, because it's an intensive process (can be seen as similar to an antivirus scanning). Don't think Apex would run at more than 20-30 fps even on high end machines. I'd say the biggest compromise needed to be made here.
It's pretty easy to avoid repeating patterns by introducing some randomness into a hack. Also, it's not enough for a pattern to repeat, it has to be proven wrong. A player hitting 2 consecutive headshots 3 times in a row is not enough proof he's a cheater.
And regarding bugs, think of this project as if it's a racecar running at Le Mans, that they need to fix during stops as fast as possible to keep it in the race. It's like that, but also working remotely. Not hard to imagine that pit stop times are much higher without synchronization.
Not saying that they can't make the game better, I'm sure they want it and they will eventually. Their absence in the social media is for good reasons, as it usually is a distraction.
EAC does detect a lot of things, but it's already very invasive. Stricter rules might lead to a lot of false positives resulting in banning innocent players or device crashes due to the blocking of certain things running in the background. There's also a chance of breaking some data protection laws if the software digs too deep.
Another thing, EAC works clientside, it's easier to find it's flaws and bypass it. It's not hard to imagine that it's far from being bulletproof, when even some of the highest security, remote places in this world aren't 100% safe from hackers.
Regarding movement rates and shot patterns, they're more on Respawn, because coders set the rules, thresolds, limitations, etc.. The physics engine of this game is limited for an obvious reason: performance. A frame needs to be processed in just a few miliseconds, not in minutes, hours or days 🙂. A simplified physics engine will always go crazy in certain situations, especially when there's data loss. Don't think anyone would want to get a ban on top of connection issues. Then, verifying all the actions thoroughly would come with a performance drop, because it's an intensive process (can be seen as similar to an antivirus scanning). Don't think Apex would run at more than 20-30 fps even on high end machines. I'd say the biggest compromise needed to be made here.
It's pretty easy to avoid repeating patterns by introducing some randomness into a hack. Also, it's not enough for a pattern to repeat, it has to be proven wrong. A player hitting 2 consecutive headshots 3 times in a row is not enough proof he's a cheater.
And regarding bugs, think of this project as if it's a racecar running at Le Mans, that they need to fix during stops as fast as possible to keep it in the race. It's like that, but also working remotely. Not hard to imagine that pit stop times are much higher without synchronization.
Not saying that they can't make the game better, I'm sure they want it and they will eventually. Their absence in the social media is for good reasons, as it usually is a distraction.
E9ine_AC
5 years agoHero+
@DoYaSeeMe Shot patterns would be the 100% pure factor. These hacks are designed to shoot patterns. Say they do 3 body 2 heal 2 body. This pattern would be repeated through out that game and most likely the rest that day. Even if they change they will still have coinciding pattern shots that day. Then next day then next. Either way they will have repeat patterns. These patterns will be cross checked through out a week. It will record suspected cheaters and log their hit miss ratio and head to body. We are checking for very specific patterns and letting AI match all repeats. Cross checking those across xxx amount games to see if they repeat also. Many of these losers don't even change it. This def will produce results. After so many reports then log time begins.
Yes I do know EAC can detect things. But it could detect more. It needs to do system scans. Some would hate this crap because it would be considered a rootkit. How serious though are we about restoring the game to normal or more normal then its ever been.
I honestly would patch the game every single day. If using offsets this makes it very rough for hackers to rebuild compiles. It will not rid them of the game but it will slow them down.
Yes I do know EAC can detect things. But it could detect more. It needs to do system scans. Some would hate this crap because it would be considered a rootkit. How serious though are we about restoring the game to normal or more normal then its ever been.
I honestly would patch the game every single day. If using offsets this makes it very rough for hackers to rebuild compiles. It will not rid them of the game but it will slow them down.
- 5 years ago@E9ine_AC out of 10 bullets, it's easy to say 3 headshots, 3 body and random selection for the remaining 4, and a bit of randomizing on the order, as well. Or have like 10 patterns rotating between them, randomly. Or other ways.
- E9ine_AC5 years agoHero+
@DoYaSeeMeWell these cheats when turned on are set to specific head to body hit pattern and only 1 of them. This pattern can not be randomized unless this user has went manual. Therefore they would be repeating. Even if go manual a few fights this pattern will be hit multiple times and cross checked to see if other games match.
- E9ine_AC5 years agoHero+
Chances of hitting same head to body shots throughout a game and xxx amount of games is quite slim to always hit it multiple times in a single game let alone multiple games.
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