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@XDaPrinceofDaX Well that's the issue with a Battle Royale. The end goal is survival and fighting typically doesn't benefit that. However the most enjoyable part of a shooter is fighting. If you're playing to fight then you're playing to lose so you're a worthless player in my mind. If you're playing to survive then you mostly hide which is boring to me.
I feel the solution is to this obvious problem is to give combat meaning or make hiding costly. you could....
- Make the announcer broadcast the rough location of teams with the lowest number of kills/damage. Only for short duration at the start of a new ring.
- Make the center of the ring somewhat dependent on who the kill leader is when it closes (I don't know or care how the ring is decided now.)
- Steal an idea from Call of duty to allow teams to chase bounties on select other teams.
This isn't a place for ideas but the problem is obvious. Players that like fighting conflict with players that like winning so give both groups a reason to pursue the same goal.
In Apex have to fight at least 1-2 squads to get max level shields to stand more chance against final squads. But don't have to fight whole lobby. Unless lucky enough to come across death boxes that already have it and lots of heals.
But some people just want to pad stats for nice kill count badges or something. Like having 8000 kills vs 9000 isn't that much of a difference to impress people don't even know.
Screaming abusive kids. 1v3 pro wannabes. Now I have alot of fun playing at mid/long range and choose escape characters. If my team mates don't listen, fine I'll carry on then if I get bored I'll just leave and quit. Refuse to accommodate these type of players. They also never learn and repeat their mistakes, which are the same ones complaining why they keep losing in close combat against bad odds.
At least if going to play like that choose duo mode and select "No Fill" instead of using team mates as personal revive hive knowing you're going to quit anyway.
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- EA_Mako24 days ago
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