Early game light weapons issues
I feel as though early game hot-drop fights are a bit too random, success of a player being dependent on what kind of weapon one picks up and not necessarily skill. RE 45 and P2020 are sort of useless, because lack of ammo availability early game leads to running out of bullets extremely fast. After initial drop and 20 ammo pick up, I'll manage to down 1 before running out of bullets.
If I pick up a Wingman with just 20 rounds of heavy ammo next to it, I have enough damage output to down a whole squad, even when factoring in missing a few shots.
If I pick up any shotgun with just 20 rounds, the same is true.
I am fully aware that BR games should have tiers of weapons as the game evolve stage by stage, but I feel that Apex Legends has a very acute problem of weapon imbalance early game.
My proposed solution is not necessarily to tweak weapon stats, but rather maximum light ammo capacity per inventory slot from 60 (like every other munition types) to 90, and have 30 rounds per pick-up.