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@BigMacAttack8u wrote:
@HappyHourSumwurSeems like arenas was better 😉
They really need to bring that mode back, I already miss it 😞
I completely agree & I just cannot believe both devs or playtesters (pro players,devs whoever etc) have tested this mode & have come to the conclusion that this is in anyway better than Arenas.This TDM mode is effectively just like Control Mode without the stupid point-scoring system where enemies (& teammates)are content on camping throughout the entirity & those that can endlessly spam the tracking button.I played about 5 matches earlier this evening & both teammates & enemies were just quitting en masse long before the matches had finished & the reason why? it's a mode that drags out for way too long.At least Arenas had the element of tactics & limited supplies both health/shields,ability usage & ammo without the endless respawning of shield supplies merely seconds after cracking an enemies shield & where the circle closes in on you drawing negating the camping element.Even Gun Run monsters this mode on every level.I just cynically assume that Arenas was dropped to free up server capacity for this mode & Respawn/EA don't much like the idea offering players much shorter modes (like Arenas) & are in favour of these overly long dragged out modes (that people will just quit halfway through anyway) in the expectation that players may just play Apex for that bit longer.Not for me unfortunately.
In one game it ended up 5 v 1 but fair play to the 1 they stuck around so it was fun playing hunt the enemy. It was taking ages though ... i quit on 19 team kills, second round.
Its much worse than arenas. They should have kept arenas but made it delayed auto respawns. 10s delay, 20s delay and so on. Winners first team to get all three enemies in delay respawn, or to destroy the enemy base or something.
Apex has a real problem with quitters in all modes. They should add an abandonment penalty in all modes except for casual BR.
- HappyHourSumwur3 years agoSeasoned Ace
@EdwardDLuffy
I like it. Got me thinking of how you might blend TDM and Arenas together and make a legit, more fair mode.
For a 3v3 TDM game, keep the same "Best of 3, must win by 2, OT after Match 5" sort of system as Arenas. Respawns with "First to 15 Kills" to win a round (since 6v6 is 30, cut 3v3 to 15). If a squad is wiped with all 3 awaiting respawn, the squad with players still alive is transported back to their spawn to reset and minimize spawn camping.
Add a shield bonus of 1 bar more for each player down when people leave early. 2v3 you get Purple shields against the full squad's Blue, for example. Another option when down players is to have your shields start recharging a few seconds earlier.
The TDM they released is definitely half baked but I think they could do some things to save it. - Wolferato3 years agoNew Ace
Hold on, was it Ash the one who stayed? Whole my squad was running circles in Skulltown to find her.
By the way, the abandonmen penalty should be 30 minutes, because with only 10, they quit anyway. What else can you do?
- 3 years ago
Nope this was on H4 and it was a BH who then cycled through the legends
- BigMacAttack8u3 years agoSeasoned Ace@EdwardDLuffy Was their a bloodhound and caustic on your side of the 6 team?
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