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DoYaSeeMe's avatar
6 years ago

Friendly Firing Range

Honestly, I was surprised how little people talk about this addition, although it's probably one of the best things to come in Apex lately I really had fun dueling  and finally felt like I can put more focus on improving skills and get my controls and video settings right, without the stress coming from risk of elimination, broken stats or ruining team effort. If this feature gets used properly, it can shake things up more than the alleged SBMM changes everyone cries about.

After testing most of the weapons in duels, here are a couple of thoughts about the the most discussed:

  • I was hardly able to land 100+ shots with the Peacekeeper and it usually takes 5-8 shots (misses included) to down a moving enemy that has gold armor. Eva-8 with double tap seems way more "noob" friendly (easier to use) than PK. It's strange how this shotgun can sometimes hit people at distance with 100+ damage in combat, maybe there's an issue with hit detection and lag compensation causing more pellets to hit. The fact that they're still investigating the shotgun just proves that the problems are more complex to solve than it appears.
  • Charge Rifle is very stingy if you don't move. The best counter for it is to push, estimating when the enemy has to reload, running, jumping or sliding in more directions. Using this Sniper rifle isn't that simple, if you want to do big damage, you need to lead the shots as well, often ignoring the tickle damage and choosing wisely for the best moment to do the very long reload. It's the best gun to train against, improving players movement . I don't feel like it needs any other nerf, as it could kill the weapon for good,
  • Longbow is pretty inefficient. Sometimes, I feel lucky when hitting my target, while the damage for hitting someone makes this sniper unrewarding. I't much better to use a G7 instead.
  • Anvil receiver is probably the next thing people will complain about, making Flatline and R301 too deadly.

Potential future improvements:

  • Spectate mode: if you get killed, start spectating until you choose a legend or press a continue / back button. Would be excellent for coaching or act as a referee for the duel of the other 2 party members
  • A death recap. Could be useful to see what made the difference.
  • A basic score system or death history (like the killfeed).
  • Some changes to the map, as it's clearly designed for shooting the dummy targets.

Otherwise, I can say that the ghosts are still there, after seeing ziplines move in mysterious ways ( I think I heard a grenade as well ).

Looks like streamers already enjoy it (warning, some might contain foul language):

Soar Kobi: 

https://www.youtube.com/watch?v=zs2KEb4kx9c

Raynday:

https://www.youtube.com/watch?v=2GoGpXcL9gE

Kandyrew:

https://www.youtube.com/watch?v=HY5tZnOnxlg

Zylbrad:

https://www.youtube.com/watch?v=Q1c5yTcXSoA

Gaming Merchant:

https://www.youtube.com/watch?v=dypBIyfMe7c

Rag Tagg:

https://www.youtube.com/watch?v=3Jx086pqGDk

What are your thoughts about it?

9 Replies

  • I don't know... in Firing Range everything works!! You can aim, video is usually quite smooth... then you go play online for real and there's more stutter, and you miss every shot.

    The solution? Forget about Kings Canyon and World's Edge, let's make Fire Range the main map! 😃

    Now, seriously, haven't tested it since the patch. Will take a look later, hopefully. Are there moving (non-player) dummies? Static ones and targets are not enough to simulate real scenarios.

  • @Fr3dY2You can shoot your friend(s) , no need for moving dummies at this point. Just go in, discuss rules, then switch friendly fire on and have a duel. We can try it tonight if you want, it's fun 🙂.

  • Koochi-Q's avatar
    Koochi-Q
    6 years ago

    @DoYaSeeMe wrote:

    @Fr3dY2We can try it tonight if you want, it's fun 🙂.


    Oeh you naughty propositioner 😏 not even being gentle or smooth! XD

    well I haven’t played the friendly firing range since I don’t have anybody to play it with ☹️ 

    *sits lonely in corner eating cracker*

  • @DoYaSeeMe to address the "...maybe there's an issue with hit detection & lag compensation..." part, it's absolutely that. I've seen a ton of videos with people using Peacekeepers who get hits off on targets that shouldn't have hit in the first place. It's a combination of poor hit detection (I'm seriously still getting no-regs after 3 seasons), lag compensation, and poor tick-rate servers that lead to massively imbalanced Peacekeeper shots.

    Sometimes you'll down a guy who has 70% of the body behind a wall, and the little red dots will tell you that you hit all 11 pellets all on target without a choke at a distance where the innate spread would have caused at least half the pellets to miss. Then sometimes you'll hit a target center mass no cover for 10 damage cause none of the pellets counted. 

  • @Fr3dY2 You experience all the stutter due to all the players on the server and their different network speeds and the load on the server. There isn't the same demand on the server during firing range. Load 60 players into it and it will have the same issues.

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