Friendly Firing Range
Honestly, I was surprised how little people talk about this addition, although it's probably one of the best things to come in Apex lately I really had fun dueling and finally felt like I can put more focus on improving skills and get my controls and video settings right, without the stress coming from risk of elimination, broken stats or ruining team effort. If this feature gets used properly, it can shake things up more than the alleged SBMM changes everyone cries about.
After testing most of the weapons in duels, here are a couple of thoughts about the the most discussed:
- I was hardly able to land 100+ shots with the Peacekeeper and it usually takes 5-8 shots (misses included) to down a moving enemy that has gold armor. Eva-8 with double tap seems way more "noob" friendly (easier to use) than PK. It's strange how this shotgun can sometimes hit people at distance with 100+ damage in combat, maybe there's an issue with hit detection and lag compensation causing more pellets to hit. The fact that they're still investigating the shotgun just proves that the problems are more complex to solve than it appears.
- Charge Rifle is very stingy if you don't move. The best counter for it is to push, estimating when the enemy has to reload, running, jumping or sliding in more directions. Using this Sniper rifle isn't that simple, if you want to do big damage, you need to lead the shots as well, often ignoring the tickle damage and choosing wisely for the best moment to do the very long reload. It's the best gun to train against, improving players movement . I don't feel like it needs any other nerf, as it could kill the weapon for good,
- Longbow is pretty inefficient. Sometimes, I feel lucky when hitting my target, while the damage for hitting someone makes this sniper unrewarding. I't much better to use a G7 instead.
- Anvil receiver is probably the next thing people will complain about, making Flatline and R301 too deadly.
Potential future improvements:
- Spectate mode: if you get killed, start spectating until you choose a legend or press a continue / back button. Would be excellent for coaching or act as a referee for the duel of the other 2 party members
- A death recap. Could be useful to see what made the difference.
- A basic score system or death history (like the killfeed).
- Some changes to the map, as it's clearly designed for shooting the dummy targets.
Otherwise, I can say that the ghosts are still there, after seeing ziplines move in mysterious ways ( I think I heard a grenade as well ).
Looks like streamers already enjoy it (warning, some might contain foul language):
Soar Kobi:
https://www.youtube.com/watch?v=zs2KEb4kx9c
Raynday:
https://www.youtube.com/watch?v=2GoGpXcL9gE
Kandyrew:
https://www.youtube.com/watch?v=HY5tZnOnxlg
Zylbrad:
https://www.youtube.com/watch?v=Q1c5yTcXSoA
Gaming Merchant:
https://www.youtube.com/watch?v=dypBIyfMe7c
Rag Tagg:
https://www.youtube.com/watch?v=3Jx086pqGDk
What are your thoughts about it?