7 years ago
how hard can it be?
how hard can stopping cheating be? write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern. it should literally take 2 hours
Think of hackers like a stubborn virus. The kind of virus that adapts and eventually overcomes the various types of treatments given to the person suffering from it. Everytime there's progress the virus says "Hah..nope" and finds another way to make the patient even worse than they were before. Hackers are similar in that regard in that they are very smart at finding ways to adapt and overcome the various systems put in place to stop them.
Now I'm talking about the ACTUAL hackers and crackers here. Not the screaming 12 year olds that pay for and downloads thier cheats but the people who actually make them. They aren't stupid people, they know what they are doing where code and script is concerned and will always find a way to work thier way around it. Take Pirates for example right? Remember how when that Denuvo was being put on games and media was saying it was damn near uncrackable? It took hackers just a couple of weeks to prove them wrong.
as i said, esp and wallhacks are indeed very hard to combat. but speed hacks? comeon, the server sees your every move, it's a walk in a park to combat speed hacks.
same with aimbots, the client can communicate the enemy's location and the crosshair location to the server, the server can run a script that follows the crosshair's location relative to the enemy, and if the movement is minimal (close to 0) over a long time, and more than one fight, you can safely assume that he's aimbotting.
that's why in certain games, you only get 1-2 games with cheats before getting banned