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Why? Because it's a bad idea.
If you played Halo, you'd know exactly why. There is always only one most popular map in the random selection. Now that works if you have 20 maps to a degree, but it's still a bad idea from a development standpoint. Even if you are picking from well designed maps, in the end, developers painstakingly work on a map, only for it to be constantly voted out.
Devs and companies have no interest in doing work on something people don't play. Even if you just want to stand where they're looking from, if you think a map is bad, THEY don't think their maps are bad. Kings Canyon is my favorite example of what I think is a super trash map (all versions), but I promise you none of the devs thinks it's either bad or even if it was, unsavable.
Anyway, let's take that over to voting. Players just pick what's popular. If you are in the minority, and like a map that never gets picked, you're stuck always playing what other people outvoted you on. You never get to play your favorite.
Map rotation makes far more sense in that people share play on their most and least favorite maps. All the work Devs do and keep doing ends up paying off in their eyes. Map selection ends up reducing what people play on, learning how to play in new maps, tosses out work, etc. etc. I seriously doubt, with only 4 maps so far, and all the work that goes into each one, that you will ever see map selection. And, like I said, I think it's a bad idea.
@KelRieverI have to disagree with you.
Firstly, I don't want to suffer though a map that I don't like simply because the developers wants to feel that their work was not for nothing. I've invested in this game because I thought it was fun, but to have the parts that I liked removed just because, that's not fair. It doesn't really matter how much effort the devs put in to making the map. If it's not well received by the players, it shouldn't be forced upon them. In the end, it's a lose- lose situation. I'm not having fun - ergo I'm not spending more money on the game.
Secondly, if the player had a choice I don't think that everyone would want to always play whats popular right now. I think that the taste is quite varied. But if the majority chooses a certain map over and over, then that should be valuable data for the devs. It tells them what the player like and don't like. If the devs take this into account and ask the community for feedback during the process - then I'm sure that the next map would be awesome!
- 4 years ago
Everybody has a most favorite and least favorite map. Map rotation isn't going to stop people from playing the game if they hate one map so bad they have to wait an hour to play it (I don't think map rotations should ever be 2+ hours).
Except when a new map comes out, unpopular opinion, I am glad they keep it out for 2 weeks. People are too critical of new maps, and need to learn what they are about before they go shooting off all their first impressions as fixed opinions. The last 2 map releases are perfect examples of that.
- Godisbullen4 years agoRising Ace
@KelRieverMap rotation might not lead people to stop playing the game, but displeased customers will certainly not spend more money. That's just a proven fact.
When new maps are released they could do a lot of things to encourage players to try it out without forcing it upon them. There could be events, quests and special time limited game modes. Exclusive awards like skins, emotes and trials would certainly attract many players.- 4 years ago
yeah but who says which loses more money? You’re assuming map selection is more popular, and it’s not with me for example.
I don’t spend on this game already but it’s because of some other things. Point is the same tho.
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