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@gg123xyz my interpretation was that while sounds overlap, we are reducing the main bit of an unwanted sound by reducing specific eq points, increasing the main bit of wanted sounds by increasing specific eq points.
This does alter the overall sound field we hear and it is not perfect, as the sound field has been adulterated. Some of the sound overlap suffers. You are in effect sacrificing some of the og sound field.
What it does do is allow specific sounds to come through clearer, but also adulterated. You can never correct an error in a sound file perfectly.
If you dropped the whole eq and raised the volume wouldn't that just leave you in the same original position?
I would be very interested to hear back from you on what results your idea actually has on apex sound.
i went a found a test video and played with the equalizer in the vlc program, here is the video clip i tested with, the second test when the lady runs to the right is easier to hear the difference with:
then i didnt hear what i thought i would hear, so i played with the equalizer and found if i split the equalizer into two halves, i take the right half and make is a angled line from the middle upwards with the outside of the right equalizer side being the high point on the line. i could hear a difference like i thought.
here is a picture of my equalizer settings so you can try for yourself, i also put on my speaker volume loud so the footsteps without the equalizer are audible.
the idea behind why it works is i said the sound would be equal sized waves if the sliders of the equalizer were in the same spot.
but the sliders each have different number values.
so having the far right slider be the same sliding spot doesn't balance out the numbers to make a equivalent sized sound wave of the larger far left equalizer slider.
so i tried to make them equivalent sized sound waves by making the angle you see in the picture and it works pretty good.
i was going to make a video showing you but i decided not too. this is good enough.
- OldTreeCreeper3 years agoHero+
@gg123xyz that's great, thank you. Everything here helps. I'm going to have to reread it a few times to get to grips with what you posted and how it works
Did you do a comparison test with sonar on instead of your eq, to get a view as to which sounds better, lost audio etc. I think you have silenced all bass in your experiment.
How would you run the sound through a digital eq on the pc? Is there a standard one to use or perhaps you could do a a test using sonar, comparing their specific apex settings with your settings.
Also how does your test video sounds compare to actual play sounds? Somthing may have been lost in the recording.
- hayhor3 years agoHero
@gg123xyzI get what you are saying. Higher frequencies have shorter wave lengths. I don't think this necessarily applies tho to playing this game tho. They program in levels of sounds. In real life it matters more.
Personally the setting you show would not do me any good. I cant hear sound above 13k and doubt there are sounds that high in Apex anyway. Footstep audio is generally lower frequency. I saw someone did a study of COD and found all footsteps are between 100 and 200 Hz. This is why in the Sonar software that range is boosted for their COD setting. Apex has footsteps slightly higher frequency than that because of the robot legs and water.That video being valorant also probably isn't as helpful as sounds will be different game to game. In that vid the footsteps are lower frequency than Apex.
If it works for you use it. I highly suggest people test things out. People hear sound so differently.
- 3 years ago
i made this version for the sonar software:
mixer
50%
-17.1dB
Game
gain = -12.0 dB
freq = 20.0Hz
Q = 0.707gain = -12.0dB
freq = 101.8Hz
Q = 0.707gain = -2.8dB
freq = 471.9Hz
Q = 0.707gain = 2.5dB
freq = 1.96kHz
Q = 0.707gain = 12.0dB
freq = 9.88kHz
Q = 0.707bass = 0.0
voice = 12.0dB
treble = 12.0dBgain = 12.0dB
i cant say for sure its the same as the vlc version but i tried and there you go.
just crank up the volume in your speakers too.
i havent tried it yet in the game just the valorant sound from the link i showed. its nice now you gave me the sonar software i can use it in the game now too ty!
and the idea of the angle came from me using the drawing technique of finding a third of a line. you see i half the horizontal line on the right hand and half the circle the line touches which makes a nice third of the line from the horizontal line in the center of the circle to the bottom of the circle on the vertical line;
hayhor said he cant hear at some sound, then increase the gain. increase the volume. in the sonar software the gain is zero for the apex legends setting and the footsteps are inaudible in the valorant clip for me so i increase the gain to hear something.
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