Is it me or is Control a really poorly designed mode?
90% of matches are decided in the first minute by which team picked more fast legends to get to B first.
Usually only one (maybe two) loadouts are actually used out of what's offered.
Not even light SBMM, so one player on each team will be in high double digits while everyone else in the match has yet to crack 5 kills.
All the fighting happens around the B point chokes, which heavily favour the defenders.
Backcapping works less and less because players are getting wise to it and setting up Pathfinder ziplines between homebase and B so that they can respond in under 15 seconds.
The capture point bonuses only serve to accelerate the winning team's victory, since they have a 2/3 chance to already have the selected zone under their control.
Respawn beacons are usually just kill farms for the top players unless a team coordinates dying enough to all spawn at the same time.
All of these things just make for very one-sided matches 9 times out of 10. I say this as someone who is regularly on winning as well as losing teams.