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@DoYaSeeMe Well we're already experiencing 2 and 3, and one is clearly occurring for many others judging by what I've seen in trio's.
So with all 3 of these non preferred scenarios happening for somebody in basically every game, on a much greater magnitude than other similar titles.....I think its fair to expect some kind of change.
We're consistently told that issues are being worked on or have been resolved only for them to reappear considerably worse.
Yes I'm aware there are limitations...however other titles seem to navigate around them much more efficiently.
@MandatoryIDtagWell, for me 1 happens more frequently, 3 every now and then, when displayed ping is higher than 80-90ms and 2 is the rarest and happens usually when network is very congested or the servers are overloaded.
Most other games that usually get compared to Apex have a few key differences that have a significant effect on the time required by the server to process an update: Some use hitscan for most or all weapons (CoD, BF, Overwatch, TF, Hyperscape, etc.), some have less players or teams in a match (12 players maximum, usually 6v6 in Overwatch, 12 players in TF, etc.), some have much smaller maps and fewer props or interactibles, some have simpler / slower movement, some have simpler level design or physics, some have low TTK, etc..
I have yet to see a first person shooter that has projectile based weapons, complex movement, large & detailed maps with many interactibles, 60 players per match, fast movement and also feels great in PvP, on 60+ tickrate dedicated gaming servers only and almost never suffering from the discussed issues.
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