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Well, I don't think there's much of a benefit for a larger player count. There would be more third partying and the end of a public match would be more similar to a ranked one. I'm not convinced there would be a better spread, just more crowded hot drop areas, which would quickly turn into an issue. Would be interesting to experiment some 100+ player matches though.
But, there's a huge cost. Queues could become (even) less balanced, waiting times would increase, pressure on the network and hardware performance would increase significantly (maybe even exponentially), leading to a lot more issues than we already have. It's way better to spend this in a different direction (AI & other features complexity, etc.).
Considering these, here are my answers to the points:
- I used to think that yes, maps could use player counts relative to their sizes, but now I think it won't make much of a difference, the latest ring changes have a much better effect than adding a few dozens of players to match's queue.
- Yes, would be interesting, I'm all for more AI. However, many would complain a lot about it.
- The chances for a win would probably be similar.
- No. Pacing can be adjusted by tweaking the ring sizes and times, adding/removing jump towers, vehicles and other features.
- I doubt it. 20 bombs are getting harder and harder to accomplish. More players per match would only bring the challenge back into the spotlight. Also, it could generate a demand for a 30 bomb badge as well.
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