Forum Discussion
reconzero
8 months agoSeasoned Ace
@WhoopFighter
First, 100% yes, lobbies need desperately to be segregated.
"When I die to someone one-clipping me, it's usually a controller player. You can watch how they rotate their character, it's smooth, there's no flicking back and forth to check blind spots. While I watch them, they just stick to targets, rotate perfectly with their opponent. So that's a problem for a multitude of reasons, it alleviates brain power, which allows them to focus more on their movement and positioning. Obviously it keeps them on target, they don't seem to be searching for a hit box, in contrast I'm crossing back and forth over my opponent searching for some hit reg. I've seen guys aim a couple feet to the side of their opponent and still get shots to register. So the hit box is there, but as a mouse player, I'm looking at the character, not their hit box. Then you have all the visual clutter on top of that, which affects a mouse user far more than a controller player."
When I read the above paragraph I didn't feel like I was reading a description of anything that happens when I try to shoot someone. It read like a description of an aimbot. An actual bought-and-paid-for cheat.
Then again, later on when you described the relative effects of aa with an average player vs. a player with already good aim... that rang true as well. Of course, the problem there is when a majority of average players are asked to give something up in order to prevent the 5% from abusing it... well, that sounds extreme. Another argument in favor of input-based lobbies.
You've made me very curious about the mechanics of a mouse and keyboard, but I have to admit that the roadblocks are too big and too numerous. I'm Mac, not pc. Problem number one. I'm a muscle memory player (as I suppose we all are to some degree) so I feel like the learning curve would be STEEP. That's problem two. And number three is: I'm just plain too old to have to re-invent the wheel at this point. And honestly, when I go into the firing range, set everything up to max difficulty and have at it... my accuracy is good by almost any standard, and my ability to shoot and kill without dying is also insanely good. Obviously "good against remotes is one thing" is a true statement. The firing range at its most difficult doesn't even begin to simulate what you find in bronze/silver lobby on a good day. But it tells me that my aim is less of a problem than how I feel about my aim.
All in all, good advice. And who knows? Maybe someone will give me a pc and I'll have an excuse to try it out.
First, 100% yes, lobbies need desperately to be segregated.
"When I die to someone one-clipping me, it's usually a controller player. You can watch how they rotate their character, it's smooth, there's no flicking back and forth to check blind spots. While I watch them, they just stick to targets, rotate perfectly with their opponent. So that's a problem for a multitude of reasons, it alleviates brain power, which allows them to focus more on their movement and positioning. Obviously it keeps them on target, they don't seem to be searching for a hit box, in contrast I'm crossing back and forth over my opponent searching for some hit reg. I've seen guys aim a couple feet to the side of their opponent and still get shots to register. So the hit box is there, but as a mouse player, I'm looking at the character, not their hit box. Then you have all the visual clutter on top of that, which affects a mouse user far more than a controller player."
When I read the above paragraph I didn't feel like I was reading a description of anything that happens when I try to shoot someone. It read like a description of an aimbot. An actual bought-and-paid-for cheat.
Then again, later on when you described the relative effects of aa with an average player vs. a player with already good aim... that rang true as well. Of course, the problem there is when a majority of average players are asked to give something up in order to prevent the 5% from abusing it... well, that sounds extreme. Another argument in favor of input-based lobbies.
You've made me very curious about the mechanics of a mouse and keyboard, but I have to admit that the roadblocks are too big and too numerous. I'm Mac, not pc. Problem number one. I'm a muscle memory player (as I suppose we all are to some degree) so I feel like the learning curve would be STEEP. That's problem two. And number three is: I'm just plain too old to have to re-invent the wheel at this point. And honestly, when I go into the firing range, set everything up to max difficulty and have at it... my accuracy is good by almost any standard, and my ability to shoot and kill without dying is also insanely good. Obviously "good against remotes is one thing" is a true statement. The firing range at its most difficult doesn't even begin to simulate what you find in bronze/silver lobby on a good day. But it tells me that my aim is less of a problem than how I feel about my aim.
All in all, good advice. And who knows? Maybe someone will give me a pc and I'll have an excuse to try it out.
AymCTL
8 months agoSeasoned Ace
@reconzero I think whoopfighter may have encountered cheaters judging by the amount of people we see admitting to cheating on the internet.
The AA on controller for pc is so low now I don't even notice I have it anymore. I am in the process of switching to MnK and right now I only play with it in the firing range, bot royale, and strinova just to get the mechanics down until I feel confident. (With the smaller playerbase in apex I play with the same people week after week and I don't want to upset these people by not being good enough with MnK yet.) I do notice the shooting is much more easy to be accurate on MnK than it is on controller. To me it takes a lot more effort to keep the reticle on the enemy with controller and control the recoil than it does for MnK when you just move your wrist to get rid of recoil. Also, you can tap strafe on MnK to avoid shots. My hangup on MnK has been using skills and items.
Anyway, they need separate input lobbies and to crack down on cheaters. Most in the cheater forums claim they use an outside program to increase aim assist where they never miss, and I think that could be what the OP is dealing with here. With 8,000 people enrolled at that forum I think it is obvious this is out of control.
If it were only controller players playing against each other without any cheats or hacks the game would be a lot more fun. I also think most of the other problems (server issues, crashing, hit reg, sbmm/eomm, etc) would all go away since they are more than likely a symptom of the same problem. Teams with no skills should not be winning so many matches, so I hope it's soon.
The AA on controller for pc is so low now I don't even notice I have it anymore. I am in the process of switching to MnK and right now I only play with it in the firing range, bot royale, and strinova just to get the mechanics down until I feel confident. (With the smaller playerbase in apex I play with the same people week after week and I don't want to upset these people by not being good enough with MnK yet.) I do notice the shooting is much more easy to be accurate on MnK than it is on controller. To me it takes a lot more effort to keep the reticle on the enemy with controller and control the recoil than it does for MnK when you just move your wrist to get rid of recoil. Also, you can tap strafe on MnK to avoid shots. My hangup on MnK has been using skills and items.
Anyway, they need separate input lobbies and to crack down on cheaters. Most in the cheater forums claim they use an outside program to increase aim assist where they never miss, and I think that could be what the OP is dealing with here. With 8,000 people enrolled at that forum I think it is obvious this is out of control.
If it were only controller players playing against each other without any cheats or hacks the game would be a lot more fun. I also think most of the other problems (server issues, crashing, hit reg, sbmm/eomm, etc) would all go away since they are more than likely a symptom of the same problem. Teams with no skills should not be winning so many matches, so I hope it's soon.
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