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@hayhor
While I get what you're saying, I would argue that games for a very long time have had some sort of "reward" or "goal". Maybe it's beating a story mission, finding collectibles, beating a boss, crafting weapons and armor, something. Even something like Breath of the Wild, while not very linear has both small and large goals. A small goal might be to get certain equipment, a large goal is to beat Ganon.
Honestly, all my life from even the NES days to now, I almost always pick up a game with a goal in mind or a reward I'm shooting for. It could be trying to get a certain achievement, or beat a level, or get a certain collectible, or what have you.
The problem I feel with (non story driven) FPS games, like Apex and even most of OW, is when it's just "Drop in a match, try to kill everyone/capture a point, and try not to die", it can get very repetitive, in a bad way, on its own. It lacks... Substance, for me.
to try and give you a better idea, this is how I was playing Apex before I finished my battle pass:
-Log on
-Look at Daily Challenges
-try to complete said challenges
-Look at weekly challenges
-try and do the same
-eventually, when I'm satisfied with the amount that I've done for the day, I turn the game off
-Next day (usually), rinse and repeat
Now, without the pass, without the quests, and with nothing else to experience (such as an LTM), I just don't feel a drive to keep playing. The only thing I have to play for is Packs still, But that will eventually run out, as it has for many people.
I just don't find the repetition of "drop in, try not to die, try to kill everyone" with no greater goal all that fun. Just playing for that alone, gets boring for me after a while. And I know I'm not the only person who feels that way.
You might not agree with me or feel that way, and that's fine. But, it doesn't change the fact that, unless we get an LTM or something, before season 6, I probably won't play the game, at all until then. That's just the sad reality for myself and players with my mentality *shrug*
Uh, it's been said but play the game for fun?
ONCE UPON A TIME, video games didn't have rewards. People played them. And just liked them because they were fun. And they even didn't become more fun just because incentives were added.
THE END.
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