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From the sounds of it, Mad Maggie is designed to flush people from cover and then shoot them like a rabbit hunter. But most of her kit is based on close range engagement.
So, the answer is the thing the community hates. Attrition at long range with sniper/marksman weapons.
So, she's going to at least seem OP because the community hates to change and adapt tactics.
This lack of adaptation is why even though I get consistently better results than my pubs teams by dropping just outside Fragments when they insist on dropping there and then rotating in after I have {gasp, shock} guns, every team always insists on dropping there to die because they don't realize they are not the next incarnation of AECU or whatever his name is. Don't care one whit about streamers for this game other than the dumb ideas they put in the average and below average player's heads.
- Kyldenar4 years agoSeasoned Ace
Well, I would recommend, like I said, long range engagement. You know that ideally she's going to want to push close, to max out use of her passive and the tactical, so a player is going to want to try and use the Ult to help push.
To counter, you need to be ready to do one of the following:
- Accurate long range shots to crack armor by the time they close, before they are in range of their guns to give you the advantage.
- Rapid rotation / tactical withdrawl. If you can arrange to not be there when the wrecking ball brings them in, you can better choose the terms of the next engagement.
- Maggie doesn't care about Rampart Walls, but walking into a hail of Sheila is still a bad idea no matter what your kit is.
There is also always the option of drawing a Maggie team into a 3rd party, then pulling back and picking them off at range.
For me the goal is to win or survive the BR as long as possible. Kills is a happy bonus when they happen.
Of course, all the the above planning goes out the window when you get 3rd (or 4th, or 5th) partied and then you just have to adapt quickly. Too many people in those cases forget than running is an option.
Also note this is based on limited video footage and her not being in the game yet. "Real world" data and scenarios will cause this to need to update. She might release and then we discover she's not OP at all once played against everything else.
- 4 years ago
@Kyldenar I'm not sure any of that would work as there are multiple external factors in the game, but let's see how it plays out as @Cheese9Man said.
- hayhor4 years agoHero@Kyldenar In my experience the long range plan doesn't work that often. If you get in a long range fight that goes on forever you basically invite the rest of the lobby to the fight. The first week Maggie will be in every single team so you will die to her abilities a lot. If she is good, her pick rate will ensure this continues. We will see tho.
- Kyldenar4 years agoSeasoned Ace
Long range fights go on too long because finding new cells/batteries is pretty much trivial. Which is one of my big problems with the game. Attrition is not really a thing, and I think it hurts the concept of a survival BR... but that may just be me.
I'd like to see instances of cells/batts reduced a LOT in ground/bin loot (actual medical is fine, as that takes longer and you can't upgrade your base 100 health). Make people actually think about if and when they want to engage.
As it is, more and more I think I'm just gonna mostly quit the game. The meta is shifting every slowly toward the shotgun ape meta I hate in Destiny 2 Crucible. Maybe just play the "2 matches as _______" per day on lunch and then play my single player games that don't anger me as much anyway.
I'm only engaging with this game in the hopes we eventually get another single player (or at least cooperative) game set in this setting, weather Titanfall 3 or Apex Shooting MMO, whatever.
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