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Well, I would recommend, like I said, long range engagement. You know that ideally she's going to want to push close, to max out use of her passive and the tactical, so a player is going to want to try and use the Ult to help push.
To counter, you need to be ready to do one of the following:
- Accurate long range shots to crack armor by the time they close, before they are in range of their guns to give you the advantage.
- Rapid rotation / tactical withdrawl. If you can arrange to not be there when the wrecking ball brings them in, you can better choose the terms of the next engagement.
- Maggie doesn't care about Rampart Walls, but walking into a hail of Sheila is still a bad idea no matter what your kit is.
There is also always the option of drawing a Maggie team into a 3rd party, then pulling back and picking them off at range.
For me the goal is to win or survive the BR as long as possible. Kills is a happy bonus when they happen.
Of course, all the the above planning goes out the window when you get 3rd (or 4th, or 5th) partied and then you just have to adapt quickly. Too many people in those cases forget than running is an option.
Also note this is based on limited video footage and her not being in the game yet. "Real world" data and scenarios will cause this to need to update. She might release and then we discover she's not OP at all once played against everything else.
- Kyldenar4 years agoSeasoned Ace
Long range fights go on too long because finding new cells/batteries is pretty much trivial. Which is one of my big problems with the game. Attrition is not really a thing, and I think it hurts the concept of a survival BR... but that may just be me.
I'd like to see instances of cells/batts reduced a LOT in ground/bin loot (actual medical is fine, as that takes longer and you can't upgrade your base 100 health). Make people actually think about if and when they want to engage.
As it is, more and more I think I'm just gonna mostly quit the game. The meta is shifting every slowly toward the shotgun ape meta I hate in Destiny 2 Crucible. Maybe just play the "2 matches as _______" per day on lunch and then play my single player games that don't anger me as much anyway.
I'm only engaging with this game in the hopes we eventually get another single player (or at least cooperative) game set in this setting, weather Titanfall 3 or Apex Shooting MMO, whatever.
- 4 years ago
@Kyldenar First, I would like to inform you, my Seer games are now 75, Wins 0, Kills 0
More importantly, you are right about this cover stuff, and frankly, I would like to know what sort of haze Respawn dwells in. When was cover ever a problem? When was cover not something that makes the game enjoyable, and makes you think, and make you plan?
And you know, not only is the reveal meta ability distasteful, but yet another stab at defense characters, as if Gibby or Rampart were super duper broke, when all Defense characters need help?
I think what Respawn is on drugs about, is that whoever is doing their meta, is some brain hurt person who thinks the meta should all be attack characters that make you keep your forward/W key pressed because that makes games moar funz. Or, it's just an admission by Respawn that they can't make a game with fixed sound, or strategy that matters like cover (even though that one is fine), or teamwork matter, so they just gave up a long time ago and now are rolling out the Mountain Dew Candy Crush characters.
Only 13 year olds need apply for dev jobs at Respawn, I guess. The T ESRB rating is for employees, not people who play the game :P
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