6 years ago
my anti cheat theory
on how i would stop hackers from cheating in video games. it doesnt mention websites, or link to software, or mention hacking software, this is just programming logic, so it shouldnt be deleted. i al...
Well, the hackers always have the upper hand as they get to see the cards before playing their own. Hackers seldom manipulate the game libs, often they just read data already on the client. A key component for any hack is a postion (player/loot/etc). Some positions are transferred as the game is initialized, but most of them are transmitted over the network continously during the match. What you see on the screen is just render of some of the data on your client. The hacker can see ALL that data.
I think it was childish to censor TS post. A solution for cheats is not implemented in any game, when and if that happens it would mean that even if the hackers know the technology they wouldn’t be able to break it fast enough because it would have changed twice already.
ok boss;