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Ranked should be like Elite, have increased ring damage. It doesn't do enough damage at the moment and makes the mode campy. Casual games should've reduced damage.
- 6 years ago
Something that is worth considering -
My team have to actively AVOID fights once we get to a certain countdown-before-ring point, depending on how far away we are from the next ring. We hear and avoid loads of fights nearby that we would have taken before this change to ring dmg.
Those are all 3rd party fights that we're not inflicting on other squads. Fights that we have now near to ring-time are also probably not being 3ped as much.
Isn't this one of the most asked for things from before ring changes? A method so being constantly 3ped isn't as much?
Personally I didn't care about it, it was part of the game - but the Respawn guys have created a set of conditions where 3p at certain points is effectively suicide, nomatter how quickly you kill your enemy.
Less fights overall though, and I prefer the old ring - but the new one isn't so nuclear at the start that I can't stand it.
- 6 years ago
@Anlbrd wrote:Something that is worth considering -
My team have to actively AVOID fights once we get to a certain countdown-before-ring point, depending on how far away we are from the next ring. We hear and avoid loads of fights nearby that we would have taken before this change to ring dmg.
Those are all 3rd party fights that we're not inflicting on other squads. Fights that we have now near to ring-time are also probably not being 3ped as much.
Isn't this one of the most asked for things from before ring changes? A method so being constantly 3ped isn't as much?
Personally I didn't care about it, it was part of the game - but the Respawn guys have created a set of conditions where 3p at certain points is effectively suicide, nomatter how quickly you kill your enemy.
Less fights overall though, and I prefer the old ring - but the new one isn't so nuclear at the start that I can't stand it.
The community also asked for faster ring timers because of "slow" mid game.
I like the set up now. Increasingly harsher ring damage as the match goes on.
Respawn do listen, but the community forgets what they ask for lol.
- 6 years ago
I can see why they are trying to make the circle more of a threat, it means that abilities like Pathfinders passive have more value, and maybe possible future abilities in the game may have more value too.
I think that the circle damage is fine as it is, but the rounds definitely need to be longer. I've been feeling serious ring anxiety during these games as the rounds are so fast and often playing with randoms can feel a lot more like herding cattle than actually playing the game.
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