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@House-of-crimson
(sorry for the slow response)
Regarding the passive I would either make it so that you could load ammo automatically from any type, but it would require a longer reload time and it would not be a 1 for 1 convertion. Like 1 sniper bullet = 5-7 light/medium, 2 shotgun, 1-2 arrows or 4-6 energy (energy seems to be rarer? but otherwise the same as light/medium).
Been thinking about the tactical and to me it would be interesting if as you say it would cover parts of Gibbys dome, meaning you could potentially lock people inside with enough charges (and terrain).
If the tactical sort of makes what ever it hits coated with crystals, maybe it makes that object brittle too?
ie:
1: shoot a surface coating it with crystals.
2: shooting the crystals sends shards in random directions damaging players hit by them.
3: after XXX damage the crystals shatter becoming a dust cloud, blinding and potentially dealing minor damage (like Caustic gas).
Shooting gas traps would make it so they can not be shot to activate them (before the crystals are broken), if you are near the cannister it will however release gas. 3:rd parties would take both damage from dust cloud and gas if both were active.
Same goes for enemies if you have both Crysalis and Caustic on your team.
Doors shot by the spear would be coated in crystals, you could still open the door, but now you can break it with any weapon by breaking the crystals. Offers a little bit of anti door play.
As for the ultimate I'm not sure what to do. I guess the closest are Rev and Gibby.
Gibby has the thing where the dome is bound to a location, and Revenant's ult is sort of both time and location bound.
The thing with those are that you can counter or play around them to a degree.
On the top of my head you could do damage reduction in pulses, have some weakpoint on the back, rotating shields around the player (like Gibby's arm shield) you could link Crysalis to the other team mates via a "beam" so enemies would possibly focus that player to break the ult + it would give the buffed team a "visual tell", so that enemies could spot them easier.
You could also have a big sound and visual cue telling people even somewhat far away that the ult is activated making it a bigger risk to get third partied.
I don't really know what to do. As mentioned earlier when it comes down do invoulnerability or damage reduction with effective health, having more is just better xD
I don't know about makeing things brittle. It is a good idea but I personally don't want to make it to busted. For it to work like that I'd probably remove the ricochet idea and have that feature instead. And maybe remove the damage while shooting but keep the after effects after it is destroyed. It sounds like a good idea
I also agree with certain abilities being able to still be usable when crystallised the caustic trap would become a bit sturdier which is always nice
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