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DarthValtrex
4 years agoHero (Retired)
@GH0STEDbyME Fatigue would be some what like the L-star overheating. You get enough shots to kill someone, with a small margin for error. After that the RPM starts to drop off at an ever increasing rate until exhaustion is reached in which the cool down is maxed out. Give the fatigue a cool down period of a few seconds. It would take a lot of work to get the timing right on all of that but it would make the bow fairly difficult to use effectively while still keeping it as a high impact weapon when used correctly.
That could be used to lower the DPS of the weapon without impacting the uniqueness of it. If they make the velocity similar to the sentinel or wingman, what's the point of the bow? It's quiter? That's not a big deal.
I'm just trying to think of ways to adjust the bow without impacting the uniqueness of the weapon.
That could be used to lower the DPS of the weapon without impacting the uniqueness of it. If they make the velocity similar to the sentinel or wingman, what's the point of the bow? It's quiter? That's not a big deal.
I'm just trying to think of ways to adjust the bow without impacting the uniqueness of the weapon.
4 years ago
One thing that needs to be added/fixed - there's no audible warning you can give if arrows are whistling past you unless you're on mike. As soon as someone starts the firing bullets most of the legends complain of being shot, but arrow near misses illicit nothing. There should be a warning, a la Mirage "Hey guys! Some [redacted] with a bocek is firing pointy sticks at me!"
- 4 years ago@EdwardDLuffy Indeed, probably an oversight from the team. It doesn’t even have to be a specific bocek callout. It can just be that someone’s shooting at you cause if they have at least 3 braincells they should know, it’s from a bow.
Does wraith even get a warning that someone’s aiming at her with a bow since the callout isn’t even done?
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