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@Unitee01 Many people are critical of SBMM but the data backs up having it. The devs have talked about SBMM in previous dev streams/question answer sessions.
Basically they explained that 1. SBMM in a BR is extremely challenging. 2. That they have toyed with turning it down and every single time they do, the total number of players online declines substantially, as does the amount of time played.
It really only negatively impacts those at the top maybe the top 5% or so. I think it also might be noticeable if you're on the lower end of the lobbies you end up in. So if you're a moderately skilled player but on the lower end of skill level of moderately skilled players. Then SBMM is not going to be a fun/good thing for you. How ever if you're on the upper end of the moderately skilled player lobbies you'll like it.
I have brought moderately skilled friends into the harder lobbies. They do not last long, they will play at most 3-4 rounds. They just burn out on getting 1 clipped by higher skill players.
@hayhor I think many gamers are just competitive by nature. But I do think the whole streaming scene has made the gaming community a little toxic. Lots of people want to be the next shiv or get paid to play video games... They can't PUB stomp low skill players and make cool clips.
- hayhor3 years agoHero@DarthValtrex Agreed
- 3 years ago
The SBMM needs to be based on more criteria. They cannot just base it on headshots and total kills. They need to count hit vs miss, analyze player strategy, and calculate growth over time. It would make the most sense in Arenas but less in BR. BR teams currently seem to be one superior player, one newbie, and one in the mid ground. Yet I have witnessed the superior player will be out classed by the newbie. If the superior player is based on kills, level, and headshots they are overlooking the fact the player has been in the game longer. For example; new player is level 10, has 4 headshots, and 20 kills. While the elite veteran is level 240, has 48 headshots, and 310 kills. The quick math here shows that the new player has 0.4 head shots and 2 kills per level. The veteran they got teamed with only has 0.2 headshots and 1.29 kills per level. Arenas need balance more so because of 1 vs 1 team. Battle Royal is less likely to need this but it would also be impractical on the scale of 1 vs 20 teams. Let's not forget how many BR teams will end up with one player wanting to separate from the team and go their own way. This alone handicaps the remainder of the trio now a duet. It only takes one member to screw it up.
- hayhor3 years agoHero@Xubunnytwo Sbmm isn't based on only headshots and kills. Placement actually means a good amount. It's what people don't understand. For example finishing top 5 over and over in pubs will move you up the sbmm ladder. Even if you do not kill anyone. I know this because I experimented with it no filling.
- 3 years ago
@DarthValtrexI think it's actually the opposite, the good players suffer the most and the bad players have it the easiest. I see this with lots of great streamers and also see it in Destiny, where the players at the top are now struggling in the most mundane game modes. Some even stopped playing those modes entirely. COD is just as bad.
If you are better than your friends the game will put you in the highest difficulty lobby based on the best player, that's why they suffer there. My friends experienced the same.
As for pub stomping, I feel that it's anyone's right to do so if they are good enough to do so. But manipulating the lobbies so that no one can do it essentially is not only unfair but immoral. As a new player you always have the opportunity to improve and do the same if SBMM didn't exist. 🙂
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