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* Clients will now send user input to the server at a higher rate.
As of Feb 2019, Battle(non)sense showed the avg Client Tick rate to be around 58hz , curious what this has been changed to? Hopefully you work on the issues encompassing Server Update rate, since that is where more problems appear to exist with regard to your netcode execution, as client rate seemed more stable and much less an issue. Please review this in depth Apex Netcode analysis by Battle(non)sense as it sheds some rather detailed light:
Apex Legends Netcode Needs A Lot Of Work
The servers are nicely organized now lowest ping at the top. St Louis is offline by the looks of it.
- 6 years ago
I still went out of sync but I noticed an improvement I wont land in skull town this time.
- 6 years ago
It is much improved over yesterday my hits are hits and I can play a game right through if I land in a moderately hot zone. The patch is good in my opinion. Before I would go out of sync in 2 minutes or less even without being in a hot zone.
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- EA_Mari1 month ago
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