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@hayhor
I play solo a lot and most times I'm working on my website, I just spectate after my team gets eliminated. So I have a good general idea of the amount of console people in PC lobbies. It's quite common now for consoles to be in PC lobbies. Common being on average 6 (up to 10) teams out of 20. This is from central and eastern United States data centers in public games.
Also in my experience I've noticed far more console players in ranked lobbies than public games (Diamond up) with 9 or more on average.
I'm totally assuming by saying this, but I honestly think Respawn forced cross-play on PC players because they knew the majority of players would in fact disable the feature altogether. Now though, with cross-play being forced for this amount of time, I'm sure if PC players were given a choice, not everyone would disable it outright because they have used it and/ or enjoy using it.
- Anonymous4 years ago
To simply answer your reply. Yes, without a doubt I would take or wait an extra amount of time with the ability to disable cross-play (myself).
Also, I don't think queue times would be that drastically altered being Apex Legends worked fine without cross-play anyways. Basically I'm saying I don't think much would change in que times.
@BaldWraithSimp
Yeah, It's quite common in US servers to get console players in PC lobbies at the moment. I don't even blame them. If I play ranked, why wouldn't I just start up my console for the extra aim assist lol - 4 years ago@Popa2caps Server fragmentation or playerbase splitting is not just about increased queue waiting times, but also about a much smaller pool for the matchmaker and higher average ping for many players.
The removal of the crossplay toggle was made for the mid/long term good of the game. Players only care about their personal & immediate benefit, when things go South they never admit having a role in the failure and fly away to other titles.
If I were a trillionaire, I'd make an experiment: create a game and then give the players access to everything possible, including things like setting servers tick rate or modifying the matchmaking formula. I'd be really curious to see how quickly the players.would destroy it . - hayhor4 years agoHero@Popa2caps That is fair. I'm all for options. It would be nice if they released an official statement with statistics and reasoning why they took away the option.
- Anonymous4 years ago
@DoYaSeeMe
Why would Respawn and/ or EA care about server issues? It's all handled by Unity for Apex Legends directly.https://www.reddit.com/r/apexlegends/comments/lrh8y1/this_is_why_apex_legends_has_a_lot_of_issues/
"It is not a myth, it is a Fact, all EA games are known to have very bad network quality and unfortunately Apex Legends is no exception, but here are some facts that you need to know:
EA Servers are not currently hosting games for Apex Legends.
EA has no control over Apex regarding networking.
The company in charge of Servers is called: Multiplay.https://unity.com/products/multiplay
If Respawn had a long term goal, it would be to invest into a new netcode. Apex Legends worked fine before (even better in my opinion) before cross-play was added. There should be an option for each player to decide if they want it or not.
- Anonymous4 years ago
@hayhor
True that. Also found a good read on Apex Legends networking.
https://www.reddit.com/r/apexlegends/comments/lrh8y1/this_is_why_apex_legends_has_a_lot_of_issues/ - 4 years ago@Popa2caps I've been mentioning Multiplay around this forum since 2019. If you do a search, you'll find a ton of posts coming from me about them and other server / network related stuff. Content creators and streamers only discovered this a few months ago, which says a lot about how superficial their research is.
- Anonymous4 years ago
bump, Add the ability to disable cross-play on PC.
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