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@l_mRGogo wrote:We are talking among ourselves. Now I think someone signed by EA should reply.
@EA_Mako
Can you give us information about this? Why is SBMM not working properly? Many users complain on this forum and on reddit, how can you help with this?
Funny statement there, "Why is SBMM not working properly?". How do you know it is not working properly? none of us here on the forums know how it works and what all EA uses to calculate this.
We all have our own opinions about why we think the current MM is not that good. We all have our own ideas on how we would like to see MM work and or what goes into it.
I have to agree with @hayhor and his/her statement and what is thought to be part of the MM and how it should be based.
My thoughts are MMR should consist of the following factors.
1. Avg. KDR over last 100 games.
2. Avg. damage dealt last 100 games.
3. number of games won in the last 100 games.
4. number of top 5 games last 100 games.
5. Avg. placement last 100 games.
5. Highest rank in the current season.
6. Highest rank in the last season.
Premade squads would have to factor the averages of the stack and play vs other premades of like averages and then fill with other like randoms.
Would my above suggestion work? probably not as there is probably much more than I suggested that needs to go into MM.
I may not fully understand or like the way the current SBMM works but I can not say it is not working properly.
Have a great day.
@Asmodeus566I was with you until you said punish premades. That's my single biggest grip with sbmm. It punishes squadding up badly. When I play with randoms I can deal with the new players I get on my team. But when I'm with a friend and the lobbys become ridiculous it seems wrong. Now think about what happens when 3 people relatively low level join up on this game and they get fed to the preds, just because they wanted to play together on a team game. It is wrong.
- Asmodeus5664 years agoHero+
I think you misunderstood me. I do not want premade teams punished.
Example 1 gold level 200 player and his two fairly new friends Level 30 Bronze and Level 100 Silver play a pubs game. The should be pitted against 3 stacks of roughly the same skill level and makeup when there are not stacks to fill the lobby then Randoms of roughly the same skill level fill up the rest of the lobby. They should never have to run into three stacks of Platinum or above like skilled players.
- hayhor4 years agoHero@Asmodeus566 Yes I did misunderstand. What you say is fair. I do worry matchmaking would take forever to get there tho.
- Asmodeus5664 years agoHero+
@hayhor wrote:
@Asmodeus566Yes I did misunderstand. What you say is fair. I do worry matchmaking would take forever to get there tho.I agree with that and I think that is why we will get a Diamond level player/s or above in some lobbies and why Diamonds or above that solo que get lower ranked players assigned to them as an attempt to balance out the game. If we want to play with the same skilled players, people are going to have to find friends or acquittances to do that with. If they want to play against same skilled then they will have to play ranked or hope for the best as they make up a very small percentage of the player base.
- l_mRGogo_l4 years agoSeasoned Hotshot
Maybe you can speed up this process a little bit if you say the issues you complain about more loudly and clearly in this forum.
you said. "I would actually like to see no sbmm at all. Totally random. If it has to be there, it would have to take all of the things I have mentioned into account."
Things you mentioned: "It has been obvious to me that highest ranked level has some effect on matchmaking. Speed of match making, premade team, kd, ranked level, recent performance all have an impact"
I would be happy to support you if you open a topic by bringing together the parts you mentioned one day.
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