"The fact that it happens in any system" does not justify leaving it unaddressed.
If the logic is that no measures are needed because "leeching already exists anyway," then your proposed penalty system would also be unnecessary because "reckless play already exists anyway."
Rightness is not absolute. How things appear changes easily depending on the situation and one's perspective. Of course, I do not believe my proposal is absolute either.
However, regarding the concern that it would encourage toxic play, my system multiplies the rankings of each category within the squad. Because it utilizes the product of these rankings, any unbalanced or biased gameplay will fail to yield a high score, effectively suppressing any advantages from such behavior. As shown in Examples 1 and 2, Player C receives a point addition for individual RP on the strategic side but a deduction on the tactical side. This clearly demonstrates that executing extreme or biased gameplay is ultimately fruitless. ( Conversely, Player A receives a deduction on the strategic side but a point addition on the tactical side.)
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