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Re: Honesty regarding Pathfinder Nerf

Pathfinder's nerf was a big shock to the Apex Community. Alll the way from 15 seonds to 35 seconds just seems unfair and it is really sad.

We have to save up our grapples and we can barely use them in fights, we wouldn't mind the nerf but this nerf is intensely horrendous.

I recommend the time to be switched from 35 seconds to 20 seconds because our boy needs a reputation.

He needs to be playable

2 Replies

  • RevenanT-G7's avatar
    RevenanT-G7
    5 years ago

    @TheJuggBoy1129 wrote:

    Pathfinder's nerf was a big shock to the Apex Community. Alll the way from 15 seonds to 35 seconds just seems unfair and it is really sad.

    We have to save up our grapples and we can barely use them in fights, we wouldn't mind the nerf but this nerf is intensely horrendous.

    I recommend the time to be switched from 35 seconds to 20 seconds because our boy needs a reputation.

    He needs to be playable


    This is probably why he was nerfed in the first place.

    People over using the grapple to get in and out of fights with ease whether it be good or bad. While also out running / evading enemies.

    20 secs would be too short IMO, I can see 25 - 30 sec.

    Now pathfinders mains can understand Bloodhound main pain.  

  • arborman's avatar
    arborman
    5 years ago

    Meh, I played mostly Path in the last season and really did enjoy grappling around, particularly grabbing high ground to flank opponents, escape a tight spot or get ahead of the circle.  This will take some adjusting, but any one of those things are still available, I just can't catapult halfway across the map to catch up with my teammates of they get into a scrape, and I can't afford to hang around looting for a few extra seconds with the circle closing in.

    I was already shifting away from Path for a change of pace anyway, but I understand the reasoning for the change and don't really have a problem with it.  I'll still use it the same way, just more judiciously.

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