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Re: How to Defeat the Cheat

@Xubunnytwo I would add abnormality detection, which would flag an account if it happened repeatedly.

This would contain:
Detecting if you are snapping by comparing how fast you turned, with how much you turned, and see if it lines up with your settings.
Aimbot detection, detecting a sudden increase in skill (over a long time) this would also prevent boosting.
Detecting whether a shot is possible or not by detecting where the enemy was pointed, and basically drawing a hypothetical line so where a bullet would hit.
These would be hard to code, but it seems like it would be possible.

2 Replies

  • Xubunnytwo's avatar
    Xubunnytwo
    3 years ago
    @BigMacAttack8u I believe line of sight isn't all that difficult to code, just a question of what the developers are willing to do. Most of these companies (not just this one) use EAC as a crutch and they need to incorporate changes within the client and server side software.

    @reconzero I agree that making the PvP more strategic would be a great focus. My lodger told me, since the software uses image shape detection AI, you could liter your map with human shaped targets such as statues. We spoke about this briefly before he went to bed. Maybe you would have players thinking the statues are people, but so would the AI. Then it might kill more stone figures than players making it useless?

  • DrenMadre's avatar
    DrenMadre
    3 years ago

    @BigMacAttack8u wrote:
    @XubunnytwoI would add abnormality detection, which would flag an account if it happened repeatedly.

    This would contain:
    Detecting if you are snapping by comparing how fast you turned, with how much you turned, and see if it lines up with your settings.
    Aimbot detection, detecting a sudden increase in skill (over a long time) this would also prevent boosting.
    Detecting whether a shot is possible or not by detecting where the enemy was pointed, and basically drawing a hypothetical line so where a bullet would hit.
    These would be hard to code, but it seems like it would be possible.

    why not make it even simpler?

    let's face it, the true "aimbot" is the bane of this game.......even knowing where your enemy is, you still have to be able to hit and kill him.

    With the changes to the firing range, we know they can track hit percentages, headshots, damage dealt, etc......why not use that to at least get the gross offenders?

    100% hit rate?    100% headshots?    these are the easy ones to track and get rid of

    Think about it.....your absolute BEST game, you were "on", everything worked, you were UNSTOPPABLE......I'll bet you probably didn't have better than maybe 70-75% hit rate, maybe 20-25% headshots......

    Yes....you can turn aimbots "down", but it would be at the VERY least a start......and as soon as that idiot starts to climb in ranked and HAS to turn up his aimbot to even compete, the system flags and bans him.

    and yes.....there are absolute UNGODLY real players out there, but it's very easy in a system to "exception" a playername/GUID. 

    So, Aceu or ImperialHal get a ban ONCE......then they get flagged, the ban is lifted, and they never have to worry about it again........

    ......unless they want to smurf, then (as far as I'm concerned) let them go thru the whole process again. 

    MY OPINION: Predator/Master level players creating new accounts just so they can stream and drop an easy 20 bomb to make $$ is a total s-bag way to make a living.

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