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Re: Time for a break....

Honestly, I'm fine with the stale moments. It's healthy for the longterm relationship with this game to have breaks from time to time, to play something else or do different activities. I don't like titles that use FOMO (fear of missing out) techniques to keep players permanently connected. 

These moments are also good for devs to focus on important fixes and QOL improvements, since there's nothing new that brings even more issues on top of the existing ones.

1 Reply

  • GRiPSViGiL's avatar
    GRiPSViGiL
    Seasoned Ace
    6 years ago
    @DoYaSeeMe Be nice if the down time WAS meant for Devs to improve and fix things but mostly the trend is to conjure up the next thing that gets people to open their wallets.

    I don't work that way. I reward QoL improvements and fixes over cosmetic cash grabs.

    Still waiting for them to get my wallet to open.

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