Re: Time for a break....
Honestly, I'm fine with the stale moments. It's healthy for the longterm relationship with this game to have breaks from time to time, to play something else or do different activities. I don't like titles that use FOMO (fear of missing out) techniques to keep players permanently connected.
These moments are also good for devs to focus on important fixes and QOL improvements, since there's nothing new that brings even more issues on top of the existing ones.