Re: Upcoming ranked changes
"Killing most fun" is a subjective thought. I find camping, hiding, stalking, observing, hunting very fun - to me those are actually more exciting parts of the BR game than the confrontations themselves. The fight itself is the boring part - the planning and preparation is the more exciting part.
And anyway the goal of the game (any game) is to win it, so of course that one should be the most rewarded part of ranked experience. But, of course, you can't just give all the points to the winner, since in a 20-team game, the deviation of results would be very high. Also, it would only determine the best team in a game and all other 19 would be left equally valued. So, rewarding other positions is also necessary.
As for super-campy globally optimal strategy (no matter the playstyle preferences of the players involved) - that's mostly dictated by the wattson-path parts of the best team composition, rather than points distribution of rewards. There's simply no way to be the favorite to win a fight when you need to ambush a wattson-fortified area, even if you know enemies have white armors and sub-par players. Hence, you have to wait hoping the zone movement will flush em out. If crypto's EMP is actually effective and allows for effective pushing into wattson, we may see some interesting changes in game dynamics just from that alone.
Camping being effective is fun, but when even the most aggressive players are forced to barricade in a house with a wattson, since there are no effective alternatives - well that can get stale fast, especially for those aggressive players (but for dedicated the campers too - it's more fun when at least some1 moves, so you can watch them, wait for them to do mistakes, etc.).