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Re: Wraith Hitbox S8

@OldTreeCreeper Your logic is off here. Hitboxes do not work the way you are saying. If I see a wraith from the side, her width from the front doesnt mean anything to me. If I see her from the front her side increase means nothing. So it is still whatever view you have of her, not the total of some random measurements you added.

3 Replies

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @hayhor I wanna say they based it off pathfinder. When they increased his hit box they found they had up to 15% wiggle room of changes. I do believe they may of said they have up to 15% of wiggle room on wraith or may been 20.
  • @hayhor it is the difference between the red lines which indicate the old hitbox cuboid and the green lines which indicate the new hitbox cuboid. The animation size hasn't changed. The animation view has nothing to do with the hitbox.

    The measurements of the red and green lines are not random, take her chest hitbox cuboid as an example, and measure it when zoomed in, heith and width. 

  • OldTreeCreeper's avatar
    OldTreeCreeper
    Hero+
    5 years ago

    @E9ine_AC I think what you are referring to is this podcast

    https://podcasts.apple.com/us/podcast/daniel-klein-senior-game-designer-interview-talking/id1500861437?i=1000500192502

    If you listen to it, he says they had 20% wriggle room "within" the animation for pathfinder. Within would be the core word here. Wraith's new hitbox goes "without" well outside of her animation. Pathfinders new hitbox can clearly be seen on the picture of the hitbox provided by respawn. 

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